<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2939969406572497405</id><updated>2012-01-27T11:49:43.349-06:00</updated><title type='text'>The Badger King's Den</title><subtitle type='html'>A grognard's return to the role-playing games of his youth.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>76</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-5491434017999499609</id><published>2011-08-22T17:02:00.004-05:00</published><updated>2011-08-28T13:01:58.698-05:00</updated><title type='text'>SCORE! redux</title><content type='html'>Hey everyone. Long time no post. I know, I know... I'm bad for it. I've been reading lots of blogs though. I haven't forgotten about you all. 8)&lt;br /&gt;&lt;br /&gt;Haven't done a ton of gaming anything this summer... it's been kind of a crappy summe, with me spending most of my time prepoping for next school year. Sigh. I have been catching upn on my reading of FIGHT ON! back issues, and I snagged a copy of OSRIC and MUTANT FUTURE.... and LABYRINTH LORD..... and the ADVANCED CHARACTER COMPANION... and the ORIGINAL CHARACTER book... and some Traveller Classic stuff. So gaming is not finished!&lt;br /&gt;&lt;br /&gt;Concerning that... I visited my good friend's used bookstore today. I always check his gaming section, although there hasn't been aything in it for a long time... UNTIL TODAY! SOmebody dumped a whole mess of old TSR and other stuff, which I quickly snapped up. All of it was anywhere from $1-$3 each.&lt;br /&gt;&lt;br /&gt;- Dragon Lords Monster Manuscript - a monster compendium, based on the old Grenadier Dragon Master miniature lines. IN pretty good shape, too. Off to eBay you go!&lt;br /&gt;&lt;br /&gt;- LANKHMAR, City of Adventure - a little water damager, but with all the maps intact and in great shape! Woot woot!&lt;br /&gt;&lt;br /&gt;- LANKHMAR: Swords of the Undercity - in almost perfect shape. If I can't find something to pillage, I'll sell it on eBay&lt;br /&gt;&lt;br /&gt;- LANKHMAR: Swords of Deceit: - again, minty shape. Pillage or resell.&lt;br /&gt;&lt;br /&gt;- T1 The Village of Hommlet - I already have a copy, so this could be a resale special, especially with all the recent potential shown in the module in the OSR blogosphere lately&lt;br /&gt;&lt;br /&gt;- C3 Lost Island of Castanamir - I always wanted this module, for some reason. Let's see if it can be useful.&lt;br /&gt;&lt;br /&gt;- N3 Destiny of Kings - Another one that looked like it had pillaging potential. If not... yo ho ho and a bid on eBay!&lt;br /&gt;&lt;br /&gt;- DL1 Dragons of Despair - I put this in my buying pile accidentally. They also had the next 5 modules, which I might go back and grab, so I can sell the lot on eBay.&lt;br /&gt;&lt;br /&gt;- M3 Twilight Calling - Never seen this module, so I picked it up for scouting purposes. It's Tom Moldvay, so it HAS to be good. 8)&lt;br /&gt;&lt;br /&gt;- Thieves' World Companion - I may llot this for ideas, but I can think of a few people who might want this. 8)&lt;br /&gt;&lt;br /&gt;- Grimtooth's Traps: again, pillage for ideas, or maybe resell.&lt;br /&gt;&lt;br /&gt;- The Palladium Book of Weapons and Armour - never even heard of it. Worth a look-see&lt;br /&gt;&lt;br /&gt;- Monster File Number One, by Dragon Tree Press - I'm pretty sure this is kinda rare, and definitely old, and I'm sure I can make mroe than the $2 I paid for it. In MINTY condition.&lt;br /&gt;&lt;br /&gt;If anyone in interested in working a deal for some of this stuff (if I am amenable), drop me a line at suprunown AT [gee-mail] DOT com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-5491434017999499609?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/5491434017999499609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/08/score-redux.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5491434017999499609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5491434017999499609'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/08/score-redux.html' title='SCORE! redux'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7992341403159317762</id><published>2011-07-14T23:12:00.001-05:00</published><updated>2011-07-14T23:13:20.219-05:00</updated><title type='text'>Cleaning out the cobwebs...</title><content type='html'>Sorry I haven't posted much. To make a long story short... I have been fighting to save my family's summer home from floodwaters on Lake Manitoba since, oh, MAY. Still fighting.&lt;br /&gt;&lt;br /&gt;Anyway, I haven't even had a chance to do much gaming stuff. My newest addiction is..... getting back into Magic, sorta. I sold ALL my cards years ago, but some friends of mine and I had gotten into buying the Magic Workbox each, and just making some decks for fun. Of course, I subsequently found the Dollar Stores near me sold mixed repacks of 10 cards for $1, and bought, oh... 500 cards. Plus some cheap stuff off eBay. Anyways, I have a few semi-fun decks I can play with now, and a ton of cards to trade stuff for.&lt;br /&gt;&lt;br /&gt;I was in a local card / gaming store I frequent the other day, and we started to talk a little about 4th Edition D&amp;D. I wasn't ragging on it, just mentioned how I prefered to play B/X or BECMI, and that started a debate. The guy at the store felt the need to defend 4th Edition to me, and to try and counter every one of my points about why I preferred B/X. The point is... who cares? Why does everyone feel the need to constantly try to proselytize for the "newest" edition? I guess it's in his financial interest, but really, after I said, "I'm just not interested in anything to do with 4th Ed", wouldn't it be smarter to just let it go? Or perhaps find out more about what I DO like (like LABYRINTH LORD), and see if you could start bringing it in?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7992341403159317762?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7992341403159317762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/07/cleaning-out-cobwebs.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7992341403159317762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7992341403159317762'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/07/cleaning-out-cobwebs.html' title='Cleaning out the cobwebs...'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-6425254869881112915</id><published>2011-05-19T23:19:00.001-05:00</published><updated>2011-05-19T23:23:29.021-05:00</updated><title type='text'>Ancient Aliens</title><content type='html'>Does anyone know if the History Channel's ANCIENT ALIENS series is available on DVD? Otherwise, I'm going to have to try and find a torrent of all the eps to donwload. So many stealable ideas for campaigns. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-6425254869881112915?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/6425254869881112915/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/05/ancient-aliens.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6425254869881112915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6425254869881112915'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/05/ancient-aliens.html' title='Ancient Aliens'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8906424266860786856</id><published>2011-05-09T23:29:00.003-05:00</published><updated>2011-05-09T23:44:04.347-05:00</updated><title type='text'>The things you find....</title><content type='html'>I was at our local rec center tonight for a meeting (I'm the rec commission chairperson). We have a lending library which depends on the kindness of local citizens to provide books. You can trade one for one, or buy books for a quarter a piece. I occassionally check out the books, mostly out of boredom, but tonight (during a lull in the meeting), I noticed three new boxes of books, so I decided to check them out.&lt;br /&gt;&lt;br /&gt;ZING!&lt;br /&gt;&lt;br /&gt;Here's what I scored for a quarter a piece....&lt;br /&gt;- a SPACE: 1999 novella from 1975&lt;br /&gt;- a Doc Savage novella&lt;br /&gt;- a book on Irish myths and fables&lt;br /&gt;- a copy of Joseph Conrad's THE POWER OF MYTH&lt;br /&gt;- an illustrated book on the Tower of London (complete with MAPS!)&lt;br /&gt;- an illustrated history of Scottish clans, complete with tartans and clan costumes&lt;br /&gt;- a copy of FROM TOLKIEN TO OZ: THE ART OF GREG HILDEBRANDT. Hildebrandt is no stranger to anyone who read DRAGON magazine in the 80s, but did you also know he was the cover artist for the Black Sabbath album MOB RULES? He also did one of the iconic STAR WARS movie posters....&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-2DoD_D-0RKQ/TcjBnDFW9hI/AAAAAAAAACU/ikCEa_rh9QY/s1600/swpoater.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 188px; height: 268px;" src="http://1.bp.blogspot.com/-2DoD_D-0RKQ/TcjBnDFW9hI/AAAAAAAAACU/ikCEa_rh9QY/s320/swpoater.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5604942612849423890" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8906424266860786856?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8906424266860786856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/05/things-you-find.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8906424266860786856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8906424266860786856'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/05/things-you-find.html' title='The things you find....'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-2DoD_D-0RKQ/TcjBnDFW9hI/AAAAAAAAACU/ikCEa_rh9QY/s72-c/swpoater.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-37572273455480283</id><published>2011-04-30T09:55:00.000-05:00</published><updated>2011-04-30T09:59:47.563-05:00</updated><title type='text'>Z(ed) is for Zzzzzzzz</title><content type='html'>(Author's note: today's title comes mostly from the fact I got up at 3:30 am yesterday to watch the Royal Wedding before I went to school, so my body's internal clock is ALL out of whack now. So sue me. 8)&lt;br /&gt;&lt;br /&gt;Well, the grand challenge has come to an end. Frankly, I didn`t think I would make it. I couldn`t see myself actually lasting this long. So, I am very proud of myself for making it through to the end.&lt;br /&gt;&lt;br /&gt;First off, it`s HARD to force yourself to think up a topic for each letter of the alphabet. Had I just been required to come up with 26 blog posts, I think it would have been a little easier. It really forced me to get creative for a couple of the letters of the alphabet (even if that really isn`t that big of a challenge). It also forced me to think about RPGs in a few new ways to get the required 26 entries out of out (even if I feel a few of my entries are still cheating…).&lt;br /&gt;&lt;br /&gt;How do I feel about what  I have accomplished? That’s a little harder to determine. Quite frankly, I had hoped that my posting would drive a few more comments and discussion (but what can I expect from only 28 followers?). Part of the reasons I love blogs is because, for better or for worse, they prompt discussion. Sadly, very little of what I said prompted much discussion, but I’m not sure if that’s because people just like to lurk, or because what I said is mostly meaningless shite. 8)&lt;br /&gt;&lt;br /&gt;Finally, what will come of this? Well, for openers, I plan to steal an idea that I saw on someone else’s blog (I think if was Jeff Rients’ blog?), where I take a single issue of a DRAGON magazine, and try to develop an entire campaign concept simply from getting creative with what was given in the confines of the one issue. I don’t know if I will start this RIGHT away, but very soon. Other than that, I plan to try and post the occasional gaming digression… maybe I’ll talk a little more about my “nostalgia moments” of favourite games, instead of just focusing on new ideas. And hopefully, I can spawn some discussion. Oh, and I can’t guarantee EVERY post will be about gaming on here… most, but not all.&lt;br /&gt;&lt;br /&gt;Thanks for taking the time to read this, and I hope you have enjoyed your sojourn to the Badger King’s Den.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-37572273455480283?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/37572273455480283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/zed-is-for-zzzzzzzz.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/37572273455480283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/37572273455480283'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/zed-is-for-zzzzzzzz.html' title='Z(ed) is for Zzzzzzzz'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-797438692665596167</id><published>2011-04-29T04:53:00.000-05:00</published><updated>2011-04-29T04:58:20.612-05:00</updated><title type='text'>Y is for Your Mission (Should You Choose To Accept It)</title><content type='html'>I think that, as I approach the end of this blogging challenge, I have thought a lot more about gaming than I have for a long, long time. I’ve been reading other blogs as well as chugging along with mine, and there has been a lot of food for thought over the course of this month. Frankly, I’m a little surprised I actually managed to finish this challenge (my ADD must be getting old 8). In a way though, this has inspired me to “get serious” about gaming again. Firstly, I want to attend a con… a real, honest-to-goodness con. I know there used to be a monthly meeting of the University of Manitoba Gaming Club, because I can remember going there to trade Magic cards (more like, get HOSED on trades of Magic cards by people who had access to the Internet before I did), as well as watching some WH40K games, and playing in one of the most memorable games of my life. &lt;br /&gt;&lt;br /&gt;(Okay, I can’t leave that hanging, so here’s another aside: I used to play Blood Bowl when it was still a table top game. At the time, I played the Darkside Cowboys, the Dark Elf team, but I was a little crazy, and I would routinely field a team with TWO chuckers, and a bunch of FAST receivers. My strategy was, instead of going for long bombs, I would have half my receivers and one chucker head to midfield, and the other half of my receivers head for the endzone. Then, I would just lob a pass to midfield, hand it off to my other chucker, and then fire it into the endzone receivers. Seemed simple enough. Anyway, a  friend of a friend also played Blood Bowl. He had the Chaos All-Stars, which was basically an UBER-team of all hero-like personalities. He spent a TON of money buying and painting all the distinctive figures, and he has amassed quite a reputation with his team.  He used to play every Games Day, and would take on all comers. At the point when I played him, he had a 12-0 record that season, and usually won games by injuring enough of his opponents’ players that their team couldn’t continue. Needless to say, he was confident the Darkside Cowboys would be just another notch on his belt.&lt;br /&gt;&lt;br /&gt;Needless to say, I CLEANED HIS CLOCK. His team relied on huge ogre blockers and other tanks that were slow to start, but would steamroll his opponents with devastating efficiency. He used a few fast players to lock down his opponents’ receivers, then won through attrition. But, when he faced the Cowboys, he got mauled.  First, the Dark Elves were one of the fastest teams in the league, so I could usually run away from his tanks, thus preventing the “crush”. By running the double chucker offence (which, while unconventional, was completely legal), I left him with more targets than he could cover. I used my team’s speed to stay away from his tanks, running away from his blitzers and blockers, and set up the pass to my midfield chucker. Then, he was caught. The first couple plays, he stuck to my second receiving core – so I just ran the ball in for the score. After that succeeded twice, he started to try and cover my second chucker squad. Then, I would either pass to my sure-handed receivers, hand the ball off, and throw again before he could catch up to me, or I would simply throw the long bomb to the other receiving corps, knowing that even if I missed, the ball would end up on the pitch closer to me than him, so I could just pick it up and scamper in. He had absolutely NO answer for my strategy, and I ended up winning 5 scores to 2, handing him his ONLY loss. And I retired undefeated 8) )&lt;br /&gt;&lt;br /&gt;Anyway, back on topic… I know that there’s a science fiction convention in Winnipeg, but there is not a ton of role-playing that goes on (mostly Arkham Horror, tactical boardgames, and CCGs). I suppose I could try to run a game there, but from what I’ve heard about the organizers, they are pretty flaky, and I would rather get some gaming time under my belt before I start running something after years of not running anything. The only other con I know is a WH40K tournament, and the LAST thing I need is to get back into 40K. So, I am establishing a plan… a mission, if you will.&lt;br /&gt;&lt;br /&gt;1) I want to attend a con. Not necessarily Gen Con (although that would be nice), but I think I’m going to need to try and find a con somewhere nearby (preferably in Canada, and fairly close by), just to soak up the atmosphere, and maybe get some gaming in.&lt;br /&gt;2) I want to try and come up with a plan to maybe, MAYBE, run a game at a con next year. If they don’t have games to play, maybe I can get a game up. I know a couple of my friends who would play for sure. I was thinking (having seen so many people do it) of running the Keep with LL, so that I could just constantly add new characters as the death toll rises.&lt;br /&gt;3) I want to try and establish… something. Something to promote gaming (not even necessarily old-school gaming). Maybe I can convince the Rec Center in town to give me a night next winter to run a campaign for some of the kids at school. It’s worth a shot.&lt;br /&gt;&lt;br /&gt;And I encourage all of you reading this… come up with your own plan. Let’s see if we can’t take the synergy this blogging challenge has created to try and do something to promote gaming again, like the old days. It’s worth a shot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-797438692665596167?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/797438692665596167/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/y-is-for-your-mission-should-you-choose.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/797438692665596167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/797438692665596167'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/y-is-for-your-mission-should-you-choose.html' title='Y is for Your Mission (Should You Choose To Accept It)'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7432648098745661630</id><published>2011-04-28T19:44:00.000-05:00</published><updated>2011-04-28T19:46:44.627-05:00</updated><title type='text'>X is for THE X-FILES</title><content type='html'>The X-Files was a great resource for me when I was planning Cyberpunk 2020 campaigns. I liberally stole a whole bunch of ideas from this series (as well as from The Pretender) when designing my campaigns. I actually started a CP2020 campaign that saw the characters all as members of the FBI. They weren’t exactly assigned to the “X” files, but they were assigned to some pretty weird stuff. Sadly, the campaign devolved very quickly into stupidity and power-gaming, and I never really got to develop the plots I had been working on. In my outline, I had found a way to connect the events of Cybergeneration (ie. Nanotechnology infiltrating humanity like a virus) to the campaign as “alien experimentation”, which was being tacitly approved by the US government. I  also found a way to tie in some psionics weirdness with a European corp working on making “mind soldiers”, in a bizarre mash-up of THE BOYS FROM BRAZIL and THE PRETENDER.&lt;br /&gt;&lt;br /&gt;I miss the X-Files…. well, MOST if the X-Files. The last couple seasons (after David Duchovny decided he didn’t want to play Mulder any more) became an disorganized mess, leading to possibly the most disappointing series finale I can remember. There were still some moments of brilliance there (like when Mulder came back to finally (sort of) lay to rest what had happened to his sister, Samantha), but the BEST parts of the series were from about season 3 to season 7, where they really hit their stride with being able to weave together their standard “weird” episodes with the ongoing mythology episodes involving the Smoking Man. Even when they played up the camp for a few episodes, it worked.  That’s why I think the X-Files is a great resource for a gamemaster to rip off ideas from.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7432648098745661630?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7432648098745661630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/x-is-for-x-files.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7432648098745661630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7432648098745661630'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/x-is-for-x-files.html' title='X is for THE X-FILES'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-6211748466721793762</id><published>2011-04-27T19:17:00.000-05:00</published><updated>2011-04-27T19:35:18.719-05:00</updated><title type='text'>W is for Warhammer 40K</title><content type='html'>After my earlier posting about Gamma World miniatures, I thought I would press my luck, and go on to talk about Warhammer 40K. When I was younger, I got into WH40K not for the game, but simply for the miniatures. At first, I bought a wide range of GW figs, just because they looked so cool, and were fun ti paint. Although I did eventually buy the original ROGUE TRADER and BOOK OF THE ASTRONOMICON books, we didn’t really have any inkling of actually PLAYING WH40K for many, many more years. In fact, I don’t think I played my first game of 40K until around… 4th edition? Or maybe 3rd. Until them, I was happy collecting an painting their wonderfully detailed figures. I had quite a few Eldar, even more Space Marines, and a mishmash of goblins, orks and Chaos warriors.&lt;br /&gt;&lt;br /&gt;Eventually, however, I settled in to the idea of collecting Space Marines. This was at a time when it was actually CHEAPER to order the figures directly from GW UK and have them shipped to Canada, so every couple of months, my friends and I would put together a list of figures (obtained by pouring over my buddy’s collection of WHITE DWARFs), and order a shipment from England. As a result, I have a LOT of old, OOP figures in my collection.&lt;br /&gt;&lt;br /&gt;I was always into the Marines. My buddy had a reasonably-sized amount of Chaos Warriors, and I think another friend had some Eldar. However, we never really found time to play, mostly because we didn’t have an area big enough to game on. It wasn’t until many, MANY years later, when a friend had a condo with a garage, but no car, that we finally had a space big enough to game in. We spent many a hot summer night sitting in an unairconditioned garage, playing WH40K. Sadly, my buddy was also a Marine freak, so it was Marine on Marine warfare. Then, sadly, his girlfriend flipped out, and he left the province…. But not before selling me almost ALL his stuff for a song.&lt;br /&gt;&lt;br /&gt;Subsequently, I now have a SIZABLE collection of WH40K stuff. I did one fairly major sell-off a couple years ago, which netted me a lot of money for not a lot of figures (except for the two land raiders I ended up selling to two different guys in Spain…. Long story short, the land raiders never showed up, and I had to refund their money. I never got the land raiders back, or an email saying they had showed up and them offering to repay me, which kinda soured me on overseas selling on eBay, because those two land raiders cost me nothing, and sold for about $75 each 8/ ). I am now at the point where I want to divest myself of the rest of the collection. The problem is, I have too much stuff to sell it as a package, because the shipping would be STUPID expensive (I have a BIG plastic tub, like the kind they use for recycling container blue boxes, only taller, FULL of figures, paints, modelling supplies and bits and pieces of scenery), but I don’t really want to piecemeal it out, because I don’t want to be left with anything. I imagine most of it would go, but I know I’ll be left with odds and sods, and I don’t know what to do about that. Most of it is assembled (I sold all my unopened boxes two years ago) and primed, but I also have a lot painted (an old lead dreadnaught, a 10-man vet squad, a 10-man scout squad, and my HQ with a Lieutenant, Librarian, Medic, Chaplain and Techmarine). I also have a lot of stuff that is old, and out of print (well, unless you buy it through the Citadel Archives) – stuff like first-cast terminators, and many of the old Marine characters (that are now TOTALLY illegal in play because of their weapon payloads – one has a shuriken catapult, one has a lasgun, one has double power fists…). I also have a couple of  highly customized figures (a customized Multi-Melta trooper, and a REALLY nice force commander in Terminator armour with a kitbashed power sword and plasma pistols). I used to love just painting this stuff, but now, since I don’t really have any plans to ever play, and no room to display it, it’s just taking up space, and I’d like to get rid of it. However, I also know how much I spent for all this stuff, and I don’t want to get rid of it for nothing. Sigh.&lt;br /&gt;&lt;br /&gt;My biggest complaint with WH40K is the fact that, like everything else, they see the need to constantly change the ruleset. With every new edition of WH40K, I found half of my old miniatures were now ineligible for use on the table, and I had to buy more figs to support my force, and the prices went higher and higher. I got tired of it. At the end, I was playing WH40K using 2nd and 3rd edition rules, because I found them much more fun (with things like the Overwatch rules, the expanded psyker abilities, and expanded wargear, with Blind and Vortex grenades). I suppose I understand the theory – it’s the same as with D&amp;D. By constantly changing the ruleset, you force people to buy stuff all over again. However, for the same reason, that’s why I don’t buy or play anything from TSR any more, and haven’t since the proliferation of 3rd edition splatbooks hit.&lt;br /&gt;&lt;br /&gt;I’m not going to post pictures of my figs, as that would take up WAAAAAY too much space. However, if you are a WH40K Marine player, and you are looking for some distinct figures, some bits, or maybe just a few figures to beef up your force, drop me a line at suprunown AT gmail DOT com, and we can talk. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-6211748466721793762?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/6211748466721793762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/w-is-for-warhammer-40k.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6211748466721793762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6211748466721793762'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/w-is-for-warhammer-40k.html' title='W is for Warhammer 40K'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1230218904421950653</id><published>2011-04-25T23:45:00.000-05:00</published><updated>2011-04-25T23:56:00.891-05:00</updated><title type='text'>V is for Very Bad Things</title><content type='html'>It will be nice to try a sandbox style campaign for when I create a D&amp;D campaign, because in almost all the D&amp;D or AD&amp;D campaigns I have run, I have always had the big, bad, over-riding evil force. I know the Greyhawk campaign had Tharizdun as its C’Thulhu clone, but I was always trying to find a way to actually shoehorn C’Thulhu into Greyhawk. Actually, the last campaign I was working had a HUGE, overarching plot, that lead through a whole RAFT of adventures, taking characters from 1st level to very high levels, all in trying to present an evil cult from basically bringing C’Thulhu into Greyhawk. I had this massive plotline, with a whole mess of interconnected modules that I shoehorned in to Greyhawk, that would have sent the party chasing after both the cult and the source of their activities, that would have ended up in a huge showdown to see if C’Thulhu started munching on Oerik or not. However, in retrospect, while the idea is still kinda cool, now that I look at what I was doing, it’s TOTALLY railroady, so I don’t think I would do this campaign. Not without doing a lot of rethinking first.&lt;br /&gt;&lt;br /&gt;Thinking about this made me wonder, though… why do I need to have an over-arching Evil Dude in my campaign? I think I could probably come up with enough “very bad things” if I just use smaller bad guys. I guess the theory is, as character advance in levels, then they need a commensurate threat, hence the “Big Baddie”.  I think it would be much more interesting to try and run a sandbox game without the one gigantic threat looming in the distance, and just see if a whole bunch of smaller threats, when taken together, could cause the same level of consternation as one evil mastermind directing the puppets. What say you?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1230218904421950653?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1230218904421950653/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/v-is-for-very-bad-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1230218904421950653'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1230218904421950653'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/v-is-for-very-bad-things.html' title='V is for Very Bad Things'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-415814330261513692</id><published>2011-04-25T19:14:00.000-05:00</published><updated>2011-04-25T19:16:06.372-05:00</updated><title type='text'>U is for UNKNOWN ARMIES</title><content type='html'>In reality, I don’t have a ton of RPGs. Back in the day, I can remember between my buddy Scott and his brother, they used to buy just about every RPG that came out. I was a lot more discerning (HA!), and tended to focus on a few core games. Today, I really only have 5 core games in my collection – 1st/2nd Edition AD&amp;D, B/X D&amp;D, WEG Star Wars d6, Cyberpunk 2020, and UNKNOWN ARMIES.&lt;br /&gt;&lt;br /&gt;Unknown Armies was one of those left-field games for me. I knew nothing about the game. The only reason I found out about it was from talking with an acquaintance who worked at a FLGS. We were talking about THE X-FILES (when it was still on TV), and he said, “Well, if you like the X-FILES, you should check out this new game, Unknown Armies.” As it happened, they were on sale (plus, I had a discount because I knew everyone who worked at the store, so I used to go in and do painting demos or play Magic games to get a discount 8), so I snagged the rule book, the ONE SHOTS adventure book, and one of the supplements (Post-Modern Magick, as I recall). I loved the game from the moment I started reading it, and quickly snapped up everything I could. (As an aside, I have everything that was published for this game, thanks to Paizo selling off Atlas Games stock, which enabled me to FINALLY get ahold of the Break Today, To Go and 2nd Edition hardcovers. I have recently discovered that original printings of the rulebooks and sourcebooks for this game are going for OBSCENE amounts of money. We were just discussing on the Unknown Armies mailing list that a couple online retailers have copies of Post-Modern Magick going for $225+!!!  I am now torn… should I try and sell my collection for what would likely be a VERY pretty penny, and survive with the PDFs I have *cough*acquired*cough*, or hold onto my beautiful books like grim death? So far, I am leaning towards grim death 8) ) Unknown Armies had everything going for it… from a very unique character creation process (I loved the skill system… your skills were entirely dependent on the names you came up with to describe them), some innovative (if occasionally confusing) play mechanics,  and a general atmosphere that was one part C’THulhu-ish horror, one part Conspiracy Theory paranoia, one part Beat Poet observationalism, and one part Quentin Tarantino stylized violence. My biggest regret is that I’ve never had a chance to run a game… it has a rather “mature” character (one of the schools of magick is pornomancy – you can imagine the details), and since most of my pool of eligible players are all in their teens (and my students to boot), that kind of rules it out.&lt;br /&gt;&lt;br /&gt;However, IF I ever run an Unknown Armies campaign, I already have an idea in my head. A few years ago, there was a weird little 3-episode mini-series called The Lost Room. The premise (as best I can figure out) has to do with some sort of supernatural event that occurs at a hotel in the Nevada desert, that ends up ripping the room and everything in it out of the space-time continuum. As a result, the “relics” of this room, all endowed with their own supernatural powers, are spread out around the world. Two groups are tasked with the retrieval of these items – one group wants to reunite the items with the room, as they think it will lead to… something (a new age of enlightenment? The apocalypse? I haven’t watched it in a while, so I don’t remember), and the other group seeks to keep these items out of the room. It has just the kind of weird paranoid feel that would make a perfect UA campaign. Once I figure out how I can shoehorn the other elements of UA into this (like archetypes, Godwalkers, and the various cabals involved), I might start working on this….. someday……&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-415814330261513692?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/415814330261513692/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/u-is-for-unknown-armies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/415814330261513692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/415814330261513692'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/u-is-for-unknown-armies.html' title='U is for UNKNOWN ARMIES'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-5413687766689049433</id><published>2011-04-24T12:23:00.002-05:00</published><updated>2011-04-24T12:31:29.621-05:00</updated><title type='text'>The Perils of the A to Z Blogging Challenge</title><content type='html'>The only downside to this challenge is... I now have about 7 or soe new followers, who will probably be expecting a semi-regular outpouring of material on my blog after this contest is over. I can't guarantee I'll be posting EVERY day, but I will try to keep up the insights after this contest ends. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-5413687766689049433?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/5413687766689049433/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/perils-of-a-to-z-blogging-challenge.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5413687766689049433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5413687766689049433'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/perils-of-a-to-z-blogging-challenge.html' title='The Perils of the A to Z Blogging Challenge'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4942234300829444693</id><published>2011-04-23T19:39:00.000-05:00</published><updated>2011-04-23T19:41:26.433-05:00</updated><title type='text'>T is for Thievery</title><content type='html'>Thieves seem to be another “choke point” for old-school gamers. To many, the sacred triumvirate of Fighting Man, Cleric and Magic-User is the be all and end all of classes. However, for me, I grew up in an age of RPGs where the thief was not only part of the gang, but one who was used quite often.&lt;br /&gt;&lt;br /&gt;One of the chief complaints I’ve seen about thieves in RPGs is the fact that a lot of what thieves do should be possible to ANY character class – things like climbing walls, opening locks, hiding in shadows. The funny thing is, in all the years I played D&amp;D in all its various incarnations… I can’t remember a single occasion where a player complained that they should be able to do what a thief could do. I can recall that I think we had a “handwave” rule that, if your character was with a thief attempting to Hide in Shadows, and he succeeded, then you both hid in shadows. Your character would benefit from the thief’s experience.  We never worried about locks we couldn’t pick… we would either break down the door, or go looking for someone with a key. I can totally understand why people complain that ANY character should be able to do some of the thiefly things (and I’ve even considered how to work this point of view into future campaigns), but honestly, I’ve never thought of it as a problem.&lt;br /&gt;&lt;br /&gt;Furthermore, a lot of people say that the thief as an archetype isn’t needed in RPGs. To that, I would strongly disagree. If anything, I would argue that the difference between Magic-Users and Clerics is one which should be done away with instead. Look at the source literature…. The three most common archetypes are Warrior, Thief, and Wizard. Until the Dragonlance books, the idea of a cleric in the literature (or at least, in the literature *I* read) was unheard of. Thieves have been a part of thievery genre for years. I mean, heck, even Conan was basically a pumped-up thief in the second Ahnold movie. Fafhrd and the Gray Mouser? Thieves first, barbarian and wizard (respectively) second. The whole THIEVES WORLD series? Duh. Even in modern or science fiction genres… Han Solo was basically a thief. Hell, Pacino and DeNiro have made CAREERS out of portraying ne’er-do-wells.&lt;br /&gt;So where does the OSR problem with thieves come from? Is it the trickle-down effect from years of moral hectoring from all sides? Is it an attempt to sanitize the future? Is it a conscious decision to downplay something that is still extremely prevalent in our own modern world? I don’t have the answer, but I think the question is…. Why not thieves?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4942234300829444693?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4942234300829444693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/t-is-for-thievery.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4942234300829444693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4942234300829444693'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/t-is-for-thievery.html' title='T is for Thievery'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4460508123995425847</id><published>2011-04-22T22:34:00.000-05:00</published><updated>2011-04-22T22:36:29.465-05:00</updated><title type='text'>S is for STAR WARS</title><content type='html'>Originally, I was going to do S is for Saints, and recycle some content I had posted before, but I thought, that’s a cop out. If I can’t come up with something new, then I shouldn’t be doing this.&lt;br /&gt;&lt;br /&gt;I first saw STAR WARS when I was six years old. My aunts had seen it, and figured it would be right up my alley, so they took me to see it. (Yes, I had VERY cools aunts)  I forced my dad to find a theatre in Grand Forks, North Dakota that was showing THE EMPIRE STRIKE BACK the day it came out (we were down there on spring break), so I could see it. I remember sitting through a triple bill of all three movies at the old Met theatre downtown. I remember almost getting trampled in a stampede for seats the night the Special Edition of STAR WARS opened.&lt;br /&gt;More than ANYTHING in my life, perhaps even more than RPGs, STAR WARS has impacted my life. I have been a Star Wars since since I first saw the movie. I bought all the toys. I collected the comic book. I bought the video games. I bought the books. I saw the movies in the theatres… MANY times. (I think, at last count, I had seen Episode 1 in the theatres 3 times (back to back the day it came out), Episode 2 three times (again, back to back), Episode 3 twice (back to back… sense a pattern?), Star Wars (NEVER Episode IV) 7 times, Empire Strikes Back 5 times, and Jedi… 4? 5? times) I own the Star Wars Holiday Special. I own both Ewok movies. I have THREE different versions of the original three movies, and will have four when the BluRay edition comes out. Up until January of this year, I religiously bought EVERY Star Wars Del Ray hardcover or paperback release. I have one entire bookcase (6 shelves) devoted to Star Wars novels, and WEG Star Wars RPG stuff. I even have Darth Vader’s autograph.&lt;br /&gt;&lt;br /&gt;I know that George Lucas did a lot of reading of Joseph Conrad in creating these films, as well as a lot of working with transcendent archetypes. I think maybe that’s why these movies work for me. Or maybe it was the fact that they came into my life at a very formative period in my own development. For whatever reason, the original three movies imprinted on me. My favourite character was always Han Solo – the rogue whose conscience always pointed him in the right direction. He was the epitome of cool to a pre-teen boy… that black vest, his own space ship, and a sasquatch as his sidekick. What wasn’t to like? To be honest, I didn’t even like Luke until RETURN OF THE JEDI… he was too whiny in the first and second movies, and it wasn’t until he showed up as a true Jedi in the last movie that I could respect him. To this day, I often find myself thinking like Han Solo – trying to be mercenary, but often, ending up following my conscience. In the same way, I hope to be more like old Ben Kenobi in my old age – the wise master, wandering the wastes, protecting the weak and defenceless. &lt;br /&gt;&lt;br /&gt;In the same way, STAR WARS has affected my RPG life as well. Just about every character I ever played (Lekon being a notable exception) has had an awful lot of Han Solo’s personality in them. In any game I game-mastered, I often cribbed plot elements from the Star Wars movies. Any time a party went into a bar, in my head.. I had the Cantina Scene from STAR WARS running. Every wise old elder spoke like either Yoda or Ben Kenobi. And every epic sword fight, in my head, had the clang of swords replaced with the hiss of lightsabers.  I think I could do a lot worse than using STAR WARS as my exemplar for campaign creation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4460508123995425847?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4460508123995425847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/s-is-for-star-wars.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4460508123995425847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4460508123995425847'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/s-is-for-star-wars.html' title='S is for STAR WARS'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4098908029302147261</id><published>2011-04-20T23:43:00.000-05:00</published><updated>2011-04-20T23:45:50.145-05:00</updated><title type='text'>R is for Religion</title><content type='html'>I’ve never really been a stickler for religions in my D&amp;D games. I was always content to simply have clerics worship nameless gods of good (and, perhaps, evil as well), in the interest of moving the game along. Eventually, I started forcing players with clerics to have a patron god, but since there was so seldom clerics in my campaigns, it wasn’t usually a problem.&lt;br /&gt;&lt;br /&gt;Now, I see the need to have at least an IDEA of organized religions in play. I must admit, that I do like the idea of simplifying churches down to “the Church of Law” and “The Church of Chaos”, possibly leaving the neutral church as the Old Faith of the druids. In one respect, this is a lot simpler for organizing things, but I also find it… well, a bit drab. I have always been fascinated by the stories of the Greek and Roman gods, and their attendant myths, but I find it rather… daunting? unnecessary? to come up with an entire pantheon. I also like the idea of allowing “specialty” priests, complete with different spell lists and weapons of choice. But, I have also come to believe that that is a mechanic perhaps best left to a more advanced game.&lt;br /&gt;&lt;br /&gt;I think it was my Catholic upbringing that first made me consider the idea of using saints as deities in my campaign. As I said in one of my previous posts, in my campaign world, humans are going to be the only race that can use clerical magic, because they are the only race that understands what “faith” can do. From there, it was easy to start thinking that each sphere would be controlled by a different saint. The beauty of this is, it would allow me to be creative in that spheres could have different patron saints, depending on where a character hailed from. The other perk in using saints is, it gives me a simple way to customize clerical magic. The way I envision it, each clerical spell is a supplication to another patron saint. For example, need to heal the wounded? Instead of Cure Light Wounds,  you would have to offer up the Prayer to St. Seraphina. Cure Moderate Wounds would be the Orison to St. Seraphina, and Cure Serious Wounds would be the Benediction of St. Seraphina. Need a Bless spell instead? Then you would instead relate the Kyrie of St. Maximus. Instead of having a “spellbook”, a cleric would have a prayer book, which would contain the necessary “prayers” to invoke the benediction of the appropriate saint. I think of clerical spells like prayers and orisons… you need to address your prayer to patron saint of the sphere you seek aid in, and you must know the proper benediction to draw their favourable attentions. This would go a long way to making magic much more “magical”. Just as mages have to seek out rare and unique spells, so too would clerics have to seek out knowledge of the different patron saints of the differing spheres of influence, as well as discovering the prayers which will enable their pleas to be heard.&lt;br /&gt;&lt;br /&gt;I have also been toying with some ideas of ancestor worship as part of the worship of the saints, but I haven’t thought about this enough yet. I have a list of Nature Spirits as well, which would be responsible for granting the spells of druids (or, alternately, of simply clerics… I am also toying with the idea of just shipping druid spells {if I use the Advanced Character Companion] into the cleric lists, and simply saying if you want to be a druid, you simply choose Nature spells, and I might change the clerics Turn Undead ability to Turn Wildlife, with a druid instead being able to “turn” different types of aggressive natural wildlife at low levels, and eventually adding SOME magical creatures, and perhaps even fey creatures).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4098908029302147261?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4098908029302147261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/r-is-for-religion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4098908029302147261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4098908029302147261'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/r-is-for-religion.html' title='R is for Religion'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3830518316491437375</id><published>2011-04-20T22:53:00.000-05:00</published><updated>2011-04-20T22:55:50.013-05:00</updated><title type='text'>Q is for Questions</title><content type='html'>The obvious one to do for Q was Quests, but instead, based on something I read this week, I am going to go with Questions instead.&lt;br /&gt;&lt;br /&gt;I happened to be perusing an online repository of old Sage Advice articles, from old Dragon magazines, I found an interesting exchange. The question that was asked was can elves and half-orcs be Raised from the dead? The answer, surprisingly, was, “No, they cannot. They do not have souls, and therefore a wish must be used to bring them back”. The implications of this response were what got me thinking. &lt;br /&gt;&lt;br /&gt;The first implication that I get from this is that elves, who are not subject to Raise Dead spells and have no souls, are not really “alive”. I take this to mean that elves cannot die (unless by unnatural causes). I suppose that this is not a shocking revelation, as elves have been seen of at other times as being immortal.  However, the raises some interesting questions. Does this make elves completely invulnerable to anything which could affect the soul (say, Magic Jar or Trap the Soul spells)? We already know they are immune to Sleep and Charm spells… does this have anything to do with their lack of a soul? If an elf has no soul, then what exactly DO they have that provides that “spark of life”?  There are, as far as I can tell, an awful lot of possible implications to this, involving healing and survival of elves. Because they lack a soul, does this mean, no elves can EVER be raised from the dead via other means like Reincarnation? (Obviously, a Wish would  put all bets off) Some interesting food for thought.&lt;br /&gt;&lt;br /&gt;Similar questions arise from the implication that half-orcs have no souls. How does THAT happen? Humans, obviously, have souls. Does this mean that orcs have no soul, and as such, pass this quality on to half-orcs? If that is true, then does this extend on to other humanoid races? Exactly what DOES qualify one for having a soul? Does this mean there are many races would have invulnerabilities to certain types of possession magic? Or an inability to be affected by raising magic? This could really turn a campaign on its ear!&lt;br /&gt;&lt;br /&gt;As I perused the Sage Advices, I found a few other food for thought things as well… for instance:  did you know that paladins will only associate with parties which are good (but not LAWFUL good) aligned on a “single-expedition basis”? This would make it EXTREMELY difficult to use a paladin in an extended campaign, as you would have to have a group that is completely Lawful Good, which I think is pretty rare. Another interesting point: in a discussion about Girdles of Giant Strength, it notes, “while the strength of a giant is given, the giant’s innate toughness is not conferred upon the wearer. This means that while a giant could smash its fist through a wooden door, a human would break bones when doing it. While a giant could hurl bars apart, a human would rip flesh in the attempt.” I think that this makes Girdles of Giant Strength a lot less appealing. Does it not imply that, while you might have the strength of a giant, trying to lift something substantially heavier would likely crush the hapless user, as they would be trying to lift enormous weights with spindly little human bones? It kind of makes the Girdles a lot less appealing. Another question: when explaining a Hold Person spell, it says that literally every muscle in a person’s body is rendered motionless, even to the point of being unable, “to expel the breath that carries the sound forth from its source”. So, does that mean that someone who is subject to a Hold Person spell is unable to breath, or that their heart stops beating? Would this not be an easy way to kill someone? The final thought I pondered while gleaning the Sage Advice columns concerned a question about why other classes couldn’t imitate thiefly skills like Hide in Shadows and Climb Walls. The response was, “Even though the thief abilities have rather unimpressive, mundane names, they are indeed special abilities and can be successfully performed only by someone who has had, and continues to take, training in the thief profession. In a standard AD&amp;D campaign, there can be no deviation from this rule — and it is a fact of “life” as much as it is a rule of the game. Only thieves can employ abilities described as unique to that class, just as clerics can do only what clerics are described as being capable of.”  It went on to cover a fairly clear and specific explanation about why thieves and ONLY thieves should ever be able to do the things thieves do, including THIS gem of a phrase: “Any DM who settles for less than this attitude from player characters and still allows them to rise in experience levels as if nothing was amiss is doing the playing group and the game a disservice.” Again, I can sort of see the rationale for this, but I can also see the rationale for allowing regular characters to try this stuff. It definitely made me think of how (or IF) I would handle this in my own campaigns.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3830518316491437375?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3830518316491437375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/q-is-for-questions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3830518316491437375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3830518316491437375'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/q-is-for-questions.html' title='Q is for Questions'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8144974859447083772</id><published>2011-04-19T21:08:00.000-05:00</published><updated>2011-04-19T21:09:36.504-05:00</updated><title type='text'>P is for Poker</title><content type='html'>Originally, I was going to take this entry to do an aside on another of my favourite gaming pastimes, poker. However, seeing as though the US DOJ cracked down on online poker sites this week, and shut down all online gaming to American players, it makes my idea look that much more prescient (or, much more like riding on someone’s coattails).&lt;br /&gt;&lt;br /&gt;I see my role-playing career as very much like my poker career. I have loved poker almost as long as I have loved RPGs… and I get to play it about as often as I get to role-play. I first started to play poker, like most people, as a kid. I didn’t really know what I was doing, but it was fun. Then, once I hit 18, I started to play occasionally in my dad’s monthly poker game. Now, when I say “poker”, I’m not talking hold ‘em. I’m talking 727, Iron Cross, Hi/Lo Chicago, 5 card draw, 7 Card Stud,  Woolworth’s, Screwy Louie, Suicide, Homicide, Blind Man’s Baseball, and any number of variations (and if you know what any of those are, then you are a “true” poker player 8). It was still mostly for fun, but the rush you get from winning money is like a drug. Then, once I hit my early 20’s, I got into a group who had a semi-regular game in the winter. I didn’t get rich, but I wasn’t broke either. I just loved playing, and the strategy involved. I think of it a little like a much shorter-term tabletop strategy game, with a lot more luck involved. When I moved up north to teach, I did no gaming, but I had a degenerate group of card players who I played with twice a week. I did make some money off this bunch.  ;) Once I moved back south, I still play occasionally, but not enough to satisfy my itch. Just like role-playing.&lt;br /&gt;&lt;br /&gt;Just like with gaming, I went through a period where I had a group who was very into playing poker, but as we have drifted apart, I have found my opportunities to play poker becoming less and less, just like my gaming opportunities. Furthermore, the lack of a high-speed connection where I live have made it more difficult to play poker online, just as I have little opportunity to game online. The only difference between my two hobbies is, at least I’ve been to Vegas a few times, where I have yet to get to Gen-Con (or any con, for that matter).&lt;br /&gt;&lt;br /&gt;I must say, I was a little surprised that the US DOJ finally brought down all the online poker websites this week. While I understand that the way Americans were getting around the gambling regulations of their country involved an awful lot of smoke and mirrors, I figured that the government HAD to be making money off them somehow (and if not, I was sure the lobbyists for credit cards companies would make sure they kept their $2.50/deposit service charge safe). I think this may lead to some interesting times in the near future – the sheer volume of US online players (especially those who have money tied up in the sites they shut down) means I can see the issue of gambling laws in the US being a new point of scrutiny in an upcoming election. The bonus for me is, being Canadian, the only way I am affected by this is the fact that it is EXTREMELY difficult for me to get money into and out of poker sites now. Not that I had any money in them. I would much rather play in a brick and mortar card room… I make more money there than online.&lt;br /&gt;&lt;br /&gt;I’ve always wondered if many other RPGers are into gaming like poker. In many ways, the experience is very similar…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8144974859447083772?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8144974859447083772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/p-is-for-poker.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8144974859447083772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8144974859447083772'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/p-is-for-poker.html' title='P is for Poker'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-427005845736660060</id><published>2011-04-18T12:12:00.000-05:00</published><updated>2011-04-18T12:20:16.137-05:00</updated><title type='text'>O is for Old School Renaissance</title><content type='html'>I know that the OSR is one of those topics that tends to divide most people, but for me, it is a bit of a watershed moment. Until about a year and a half ago, I had not even THOUGHT of RPGs for a long time. When I was in high school, my clique was heavily into RPGs of all types. As we drifted apart, so did my playing of RPGs. I would play in the occasional (VERY occasional) sporadic C’Thulhu campaign. I still bought the occasional gaming book (mostly UNKNOWN ARMIES). I still had the odd friend who role-played on occasion, but once I moved up north to teach for 6 years, I was engaged in zero gaming outside a computer or my PS2. I didn’t even have my books with me… they were all in storage at my parents’. I even sold all my old B/X stuff on eBay (including B1-4, X1-2, B1-9 supermodule, and the B box set and X rulebook… of COURSE I subsequently rebought almost all of it, for way more than I sold it for). &lt;br /&gt;&lt;br /&gt;I don’t even remember how I found James Mal’s GROGNARDIA blog. I *think* I saw it mentioned somewhere else, or a friend told me to check it out. Once I started to read that blog, I realized there were all sorts of old gamers like me, out of the hobby for years, but still with “the itch”. I started to cruise the blogosphere. I discovered Canonfire and the Oerth Journal, to sate my Greyhawk sweet tooth. I found all sorts of wonderful blogs, with very erudite and creative people behind them (like Jeff Rients, Michael Curtis and many, MANY others). I started to take advantage of some of the wonderful free resources people were making available (like anything Kellri or Taichira does), and you know what? I rediscovered my love. I played a couple of one-shot sessions. I started getting interested in gaming again (although living in a small country town makes that difficult, and lack of high-speed makes doing anything online almost impossible). I started to support the new stuff that people were making (like LABYRINTH LORD), as well as trying to find the old stuff I got rid of (like all the Star Wars d6 material I could get my hands on 8). &lt;br /&gt;&lt;br /&gt;The thing that I find hardest to understand is… who CARES about Old School vs. New School? I mean, I can understand why the old man at the only gaming store I visit dismisses LL as “that Internet game that no one cares about… that just rips off old game systems”, because he’s not going to make any money selling it (although, that being said, seeing some of the OUTRAGEOUS prices he charges for used BECMI and B/X materials, you’d think he would WANT people playing the old systems, so they would come in looking for the stuff he has…). But as for people on the nets…. Who cares? I just laugh at the people who mock the OSR movement – did people mock people playing bridge and crib when poker became the big craze in card-playing? So some of us like using older systems… lord knows we’ve spent enough time and sunk enough money into them to justify that. I guess it’s the same as people complaining about new versions of Windows… I know Windows 7 is out there, but my desktop still runs on XP, because it works best for me.  I’m just excited that people are TALKING about the hobby, even if they’re talking about the older versions of the game. Yeah, people may complain about people “ripping off” old ideas, but look at the movie industry today… 95% of movies are remakes. So people like the originals, some people like the remakes. Shrug. I’m just happy that people still cared enough about the old games to keep talking about them and supporting them, because that’s what brought ME here.&lt;br /&gt;&lt;em&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-427005845736660060?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/427005845736660060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/o-is-for-old-school-renaissance.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/427005845736660060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/427005845736660060'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/o-is-for-old-school-renaissance.html' title='O is for Old School Renaissance'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-243365155895316586</id><published>2011-04-17T09:45:00.002-05:00</published><updated>2011-04-17T09:48:37.655-05:00</updated><title type='text'>An aside: the things your learn from reading</title><content type='html'>So, I was going through the online collection of Sage Advice clumns at http://jgrimbert.free.fr/add2/advice/?order=id&amp;debut=30 today, when I cam across this question from DRAGON #33...&lt;br /&gt;&lt;br /&gt;"Q: Although the Players Handbook does not include them in the description of the Raise Dead spell, may elves and half-orcs be raised from the dead? &lt;br /&gt;&lt;br /&gt;A: No, they cannot. They do not have souls, and therefore a wish must be used to bring them back."&lt;br /&gt;&lt;br /&gt;o_O&lt;br /&gt;&lt;br /&gt;Elves and half-orcs do not have souls.... okay, I can MAYBE wrap my head around elves (MAYBE), but half-orcs have no souls? What? Would someone care to explain this existential dilemma to me?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-243365155895316586?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/243365155895316586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/aside-things-your-learn-from-reading.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/243365155895316586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/243365155895316586'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/aside-things-your-learn-from-reading.html' title='An aside: the things your learn from reading'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1122344003048722326</id><published>2011-04-16T09:53:00.002-05:00</published><updated>2011-04-16T10:12:59.525-05:00</updated><title type='text'>N is for Newbies</title><content type='html'>(YAY! I made it through "Hell Week" without missing a post!&lt;br /&gt;... what's that? I will be out and about two more days next week?&lt;br /&gt;Sigh...)&lt;br /&gt;&lt;br /&gt;I am at the point in my gaming career now where, living in an isolated small town, I don't have an especially large pool of available players. So far, the only playing I get done is when I come back to the big city, and play one-offs with my old friends. Hence, I've been thinking of how I can get a new generation of gamers started in my small town. &lt;br /&gt;&lt;br /&gt;One of the problems I find with newbies today is lack of focus. THey have become so used to the constant action of video game RPGs, that they expect a similar experience with a PNP RPG. And THAT... is not something I am willing to do. My games have always been part story-telling opportunity, part game. The story is just as important as the game itself, as far as I'm concerned. So, my struggle is trying to make the game interesting enough to keep their focus, without moving along at a breakneck speed which sacrificies some of the descriptive elements. (And yes, this is why I ABHOR 4th Edition D&amp;D... any time they TELL you to handwave over all the stuff between encounters as unimportant, I start getting antsy. Some of the most fun I've ever had in games has been the little vignettes in between the action. Also, if I WANTED video game mechanics, I would PLAY video games. End rant.)&lt;br /&gt;&lt;br /&gt;The other thing I find is, they have very little patience for learning new mechanics. That's why I have gravitated back to B/X D&amp;D / LL for campaigns... rules lite. I suppose if I REALLY wanted to make it simple, I could go for MicroLite or something like that, but at least I have some familiarity with B/X. Conversely, I don't think I could ever run a Greyhawk campaign with B/X rules.... it's just not the same flavour. Using B/X makes for a much more simplistic set-up, so to me, that means a much more simplistic style of campaign. Very black and white, not much shades of gray. Villains are VERY BAD PEOPLE.... heroes are very GOOD people, not the tortured anti-hero. Maybe once I have them trained through D&amp;D, I can start working in AD&amp;D elements, and switch to Greyhawk. For now, though... sandbox it is.&lt;br /&gt;&lt;br /&gt;I think the idea of focusing on making the experience meaningful for noobs helps in a way. It makes the "just in time" planning concept I talked about before much more meaningful - there's no point in making grand, elaborate plans if the characters won't get to them because they're still learning the simple mechanics. It also makes sandboxes a much better idea, I think. &lt;br /&gt;&lt;br /&gt;Hopefully, I'll get to put this into action some day soon. I have a few candidates coming up through the ranks as possible players in the near future... one very adventurous, very smart little boy in grade 5, and another brainiac girl in grade 5 who is a complete Star Wars NUT (I think she's read my copy of the STAR WARS ENCYCLOPEDIA cover to cover 3 times... she can QUOTE TEXT VERBATIM from that book), which means I might be thinking about how to apply these ideas to a STAR WARS d6 campaign in the near future....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1122344003048722326?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1122344003048722326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/n-is-for-newbies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1122344003048722326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1122344003048722326'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/n-is-for-newbies.html' title='N is for Newbies'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-5122032118908616152</id><published>2011-04-15T20:57:00.003-05:00</published><updated>2011-04-15T21:06:34.294-05:00</updated><title type='text'>M is for Miniatures</title><content type='html'>Originally, I was going to talk about my favorite class, magic-users, but lately, miniatrues have been on my mind.&lt;br /&gt;&lt;br /&gt;I know that this hobby of ours developed out of old-style tabletop wargaming. But, for me, I've never really used miniatures EVER when playing RPGs. The only time I've ever used figs is to play WH40K, which is a whole other barrel of fish (that being said, I have a whole hell of a lot of bait from that kettle I need to sell.... maybe W will be for WH40K Figure sale? 8)&lt;br /&gt;&lt;br /&gt;The only thing I ever appreciated miniatures for was painting them. When I first started, my painting was VERY primitive... unprimed lead figures, painted with Testor's model paints. Over the years, as my exposure to WH40K showed my the error of my ways,  I started to paint more figs, but really, other than Space Marines, the only thing I can ever remember really painting was a Blood Bowl team of Dark Elves, and the odd Warhammer Fantasy goblin figure.&lt;br /&gt;&lt;br /&gt;Later, with the advent of Heroclix, and prepainted plastic figures, I see how miniatures really made a comeback. Sadly, they turned it into a collectibility thing, but really, what did you expect? In a way, I miss some of those old figures. I recently came across two packages of old Grenadier AD&amp;D figs (Elementals I and Djinn &amp; Efreeti), as well as an actual, honest to goodness Grenadier WIZZARDS &amp; WARRIORS blister (the Dungeon 01 pack, which has about 8 figures in it), and I am torn between selling them ASAP on eBay, and actually painting them. I also know of a sizable supply of old RAFM lead figs, waiting to get purchased. &lt;br /&gt;&lt;br /&gt;I guess what I'm asking is... just how important are minis to your old-school campaign? I know they're kinda required for 4th Ed (what with all it's intricacies), but has anybody out there used miniatures regularly in an old school D&amp;D / AD&amp;D game, and found them to be extremely useful? Also, is it possible to find those new plastic ones cheap and plenitful enough to be a good modern stand in? Maybe I just never got this, and it puzzles me.....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-5122032118908616152?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/5122032118908616152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/m-is-for-miniatures.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5122032118908616152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5122032118908616152'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/m-is-for-miniatures.html' title='M is for Miniatures'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3174894936000605025</id><published>2011-04-14T12:50:00.004-05:00</published><updated>2011-04-14T13:07:29.647-05:00</updated><title type='text'>L is for Lekon</title><content type='html'>( I was going to reproduce the character sheet for the one character I've had to survive the tests of time, Lekon, but since I'm away for an inservice, and I forgot to put it in the laptop bag, that will not be happening. Instead, I will simply talk about him in geenral terms, and his genesis, or at least, what I can remember. 8)&lt;br /&gt;&lt;br /&gt;Lekon Bodgarn, 16th level arch-mage (under 1st edition AD&amp;D rules)&lt;br /&gt;STR 10&lt;br /&gt;INT 18&lt;br /&gt;WIS 12&lt;br /&gt;DEX 16&lt;br /&gt;CON 12&lt;br /&gt;CHR 10(-ish)&lt;br /&gt;&lt;br /&gt;Lekon was, and remains, the only long-term character I ever played. He survived NUMEROUS adventures, between a large variety of campaigns. At first, I simply played him like an average guy, who was a little bewildered at his ability to use magic. Over time, however, I started to play him smarter. He was never afraid to take part in combat, but would usually fire off a few offensive volleys of spells first, wade into combat for a round or two (even when he was only weilding a Dagger +1), then drop back to provide cover support for the cleanup. As he got to higher and higher a level, he adventured more and more. He was never the "pointy-hat" kind of mage. He was the "dressed like everyone else" kind of mage, wearing Cloaks of Protection and Boots of Speed to get him out of tight situations. While he doesn't have a TON of magic items, he does have everything a good mage would need... high-level Ring of Protection, Staff of the Magi, Ring of Wizardry, Boccob's spell component pouch and spellbook, and a half-decent dagger. [At one point, he also possessed Queen Ehlissa's Marvelous Nightingale. On one hand, this was acquired at the tail end of my gaming days, in a one-on-one Monty Haul campaign, who's sole goal was the get ahold of this artifact. While I don't claim on the last character sheet I had to possess this anymore (I changed it to a Prison of Zagyg instead), he still bears the ill results of his encounter with it (aged 10 years, hair turned white] Lekon cut his teeth as a low-level mage with some high-level friends, going through the Isle of Dread as a first level mage. He was later put through the varuious Against the Giants modules, as well as the Secret of Bone Hill. I remember he was actually killed during the Expedition to the Barrier Peaks (a mishap tryiing to figure out how to work one of the fire arms), but was in the company of a cleric  of high enough level to cast &lt;em&gt;Raise Dead&lt;/em&gt;. Later on, an encounter with the kuo-toa in D1-2 left him at death's door with one hit point, after a critical hit to the left thigh svered his hamstring (damn DM made critical hit tables). He survived, but still bears a limp to this day.&lt;br /&gt;&lt;br /&gt;Towards the end, Lekon finally settled down. I paid out the vast amounts of gold to have hium build a stronghold, a tower, in the mountains surrounding the Duchy of Geoff. In hsi last cmapaign, we figured out that a small settlement had arisen around hsi tower, with Lekon acting as a kind of unlanded gentry to the peole and demi-humans of the area. He also has some giants as friends, as we ran through a heavily-modified LIBERATION OF GEOFF as his last adventure, and he befriended some giants (stone, I think) that lived in the area (it involved helping get rid of a dragon). He also had a memorable adventure that made a permanent enemy of Set, the Egyptian God of Serpents (don't ask).&lt;br /&gt;&lt;br /&gt;Now, Lekon sits in blissful retirement. If I ever get another Greyhawk campaign running, I guarantee that near the borders of Geoff is the tower of a powerful mage, that the party may one day find itself working for....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3174894936000605025?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3174894936000605025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/lis-for-lekon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3174894936000605025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3174894936000605025'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/lis-for-lekon.html' title='L is for Lekon'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3484704010404862856</id><published>2011-04-13T21:19:00.000-05:00</published><updated>2011-04-13T21:24:19.568-05:00</updated><title type='text'>K is The Keep On The Borderlands</title><content type='html'>This is probably my all-time favourite module. I remember getting it as part of my red box B/X Basic set, and I remember reading the hell out of it. Oddly enough, although it served as a major inspiration, I didn’t actually play it for years. It’s kind of perverse just how many squandered role-playing opportunities I had in my youth, although in my defence, I did get to play most of the classic AD&amp;D modules (except the one I always WANTED to play, Tomb of Horrors). In any event, the Keep on the Borderlands is still the gold standard of modules, by which I judge all other modules as well as the things I create myself. I think the best thing about the Keep wasn’t necessarily even the dungeon itself, but just the possibilities that the keep itself presented. I think the best example of what this module could be actually came out of something pretty dismal – the TSR line of Greyhawk novels. These were the ones that came out much later, based on iconic modules like The Keep On The Borderlands, Against The Giants, White Plume Mountain and others. I managed to get my hands on a few of these novels, and found most of them to be… disappointing. (Actually, let me qualify that… they were AWFUL. I only managed to read Keep, Against The Giants, and…. I think I read parts of White Plume?). However, the Keep book actually had SOME redeeming qualities. Namely, it did a good job of covering what adventures around the keep could be, what with detailing the encounters with bandits and lizard folk living around the keep, as well as the interaction between the castellan and the party in getting them to explore the caves. Although I was left ultimately unsatisfied by the book, I at least see what its possibilities were.&lt;br /&gt;&lt;br /&gt;Even today, every time I start a new campaign, I always find a place to drop the Keep into it. It *is* the ultimate dungeon for me, and it’s so easy to go in and out of with all those entrances, unlike a megadungeon, where backtracking your way out would be difficult at best.  I also like all the built-in intrigue that the module has. One thing I was NOT fond of, however, was the Return to the Keep on the B orderlands. Trust WOTC to screw something awesome up. Although I did like some of the little touches (like the Cynidicean NPC), ultimately, they took some great, and made it crappy. Although I have stolen some ideas from that module, I tend to only use it along with an article I found somewhere (Canonfire?) called “Fixing the Return to the Keep on the Borderlands”. It’s the only thing that can make it palatable.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3484704010404862856?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3484704010404862856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/k-is-keep-on-borderlands.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3484704010404862856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3484704010404862856'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/k-is-keep-on-borderlands.html' title='K is The Keep On The Borderlands'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7138320933261794631</id><published>2011-04-12T21:19:00.002-05:00</published><updated>2011-04-12T21:39:28.457-05:00</updated><title type='text'>J if for Just In Time Planning</title><content type='html'>Originally, I was going to make this entry a piece of short fiction, but since I’m already running behind this week, I decided to pick another J topic. Maybe I’ll get back to that at another time….&lt;br /&gt;&lt;br /&gt;Instead, I think I will take this opportunity to talk about the “just in time” school of D&amp;D planning. I must admit, this is an idea that I only recently came across in my return to gaming. Back in the day, when I used to game much more regularly, I found that I was always engaged in LOTS of preparation ahead of a gaming session. In some respects, I think at times, I put perhaps too MUCH preparation into getting ready for a session… I always wanted the gaming experience to be the best I could make it, and as such, I tended to plan meticulously. Even if it was something as simple as reading and rereading the module I was going to be using, and making copious “author’s additions” to make sure I understood exactly how it fit into my campaign, I did it. The concept of “just in time” preparation seemed completely anathema to me. Part of the whole “gaming process” was the DM prepared… that’s just the way it was.&lt;br /&gt;&lt;br /&gt;Did it make for a better campaign? In all honesty, I don’t think so. I can’t recall a single occasion when I said after a session, ”Damn, I’m happy I spent all that time prepping”. (And trust me, the irony that now, as an English teacher, I have never said, “Damn, I’m happy I spent all that time prepping” is not lost on me.)  I think part of the whole idea of prepping was the fact that there is some small part of me that fancies that I’m a writer, so the idea of writing copious notes to prepare for a session was much like me “writing” my own module. In a way, it’s kind of funny that I felt the need to explain everything that could possibly happen in minute detail – I mean, after all, I was the guy coming up with all this stuff, wasn’t I? Did I not trust my memory or something?&lt;br /&gt;&lt;br /&gt;One of the things I’ve learned from the OSR blogosphere is that, it’s OKAY to wing it. A lot of the campaigns I read about on these pages are very prep-lite. I’m happy I took the opportunity to take part in last year’s One-Page Dungeon Contest, because it got me thinking about how simplicity is its own virtue sometimes. I also appreciate things like Michael Curtis’ STONEHELL DUNGEON, because it follows the same Idea – very minimal initial explanation of the dungeon, and then expanding on the detail afterwards. Even though, I still have trouble at times not “telling a story” with the very descriptions of rooms or encounters in adventures I detail. I think it falls back to the fact that, so often, the campaigns I would run would collapse under the weight of their own expectations after a few sessions, so I started to write all the detail into things, because I would never get the chance to expand this detail in an actual session. However, as I continue to journey deeper and deeper into the blogosphere, and think more and more seriously about trying to get a game restarted, I think I am coming to realize that maybe I should just go description lite. After all, that is a big part of the reason why I chose to start planning using the simple B/X rules… why make things needlessly complicated, when any game I run will likely be populated by newbies who will be learning the game system as we play?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7138320933261794631?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7138320933261794631/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/j-if-for-just-in-time-planning.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7138320933261794631'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7138320933261794631'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/j-if-for-just-in-time-planning.html' title='J if for Just In Time Planning'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-6999508489427436518</id><published>2011-04-11T20:06:00.003-05:00</published><updated>2011-04-11T20:21:18.703-05:00</updated><title type='text'>I is for Inspiration</title><content type='html'>(Editor's note: damn... a few people doing the same topid. Oh well, great minds think alike... 8)&lt;br /&gt;&lt;br /&gt;I know everyone always talks about the infamous Appendix N. Like everyone else, I have had a ton of inspirations, for a variety of games. I’m just going to riff off a whole list of books, movies, TV shows and movies that have inspired me, in no coherent order.&lt;br /&gt;Books&lt;br /&gt;- Robert E. Howard’s Del Rey omnibus series&lt;br /&gt;- Fritz Leiber’s Fafhrd &amp; the Gray Mouser books&lt;br /&gt;- FRAGILE THINGS, ANANSI BOYS and AMERICAN GODS by Neil Gaiman&lt;br /&gt;- Terry Brooks’ THE WISHSONG OF SHANNARA, The Scions of Shannara Trilogy, and the first three books of the Magic Kingdom For Sale: Sold! Series&lt;br /&gt;- Glen Cook’s Black Company series&lt;br /&gt;- Bernard Cornwell’s Sharpe’s Rifles series&lt;br /&gt;- J.R.R. Tolkien, especially THE HOBBIT and THE SILMARILLION&lt;br /&gt;- The first six Dragonlance books by Hickman and Weis&lt;br /&gt;- William Gibson&lt;br /&gt;- George Alec Effinger’s Marid Audran trilogy&lt;br /&gt;- Mick Farren, especially NECROM, VICKERS, THE ARMAGEDDON CRAZY and THE LONG ORBIT&lt;br /&gt;- John Ostrander’s run on SUICIDE SQUAD&lt;br /&gt;- Mike Grell, especially GREEN ARROW: THE LONGBOW HUNTERS&lt;br /&gt;- John Byrne and Chris Claremont’s first run on THE UNCANNY X-MEN&lt;br /&gt;- Any Timothy Zahn or Michael Stackpole Star Wars novel (admission: I have a bookshelf in my room, which has 6 shelves on it. ALL of them hold STAR WARS novels (well, the last shelf holds my Star Wars d6 RPG stuff, and my Star Wars Encyclopedia). Up until earlier this year, I had EVERY Star Wars novel released (not the young adult or kid ones though), including the three Daley Han Solo books, the three Lando Calrissian books, and Splinter of the Mind's eye, and most of them in hardcover. I also have the complete run of Marvel's Star Wars comics (well, I DID... I sold them, but still have *cough* e-versions *cough* of them. I am a bit of a Star Wars junkie. Lately, I have realized, however.... most of the new Star Wars novels are SHITE. Too many based on video games, or just generally poorly written stories. I no longer want to buy shitty books. I have not read all of them yet, either... I read all the Rebellion era stuff (except for a couple that have come out lately), and I've read all the NJO stuff. I started reading the Clone Wars era stuff, but I have yet to find one I like. I haven't read any of the two timelines that come after NJO, even though I have all of them)&lt;br /&gt;- The THIEVES WORLD novel series, especially the first three&lt;br /&gt;- Frank Miller’s run on Daredevil, and the HARD BOILED mini-series&lt;br /&gt;- Kevin Smith’s GUARDIAN DEVIL run on Daredevil&lt;br /&gt;- &lt;br /&gt;&lt;br /&gt;TV Series&lt;br /&gt;- MIRACLES&lt;br /&gt;- THE X-FILES&lt;br /&gt;- MILLENNIUM&lt;br /&gt;- THE CAPE (it's WAY better than HEROES. Sadly, I have a feeling it's being cancelled....)&lt;br /&gt;- LOST&lt;br /&gt;- BATTLESTAR GALACTICA (both versions)&lt;br /&gt;- SAMURAI JACK&lt;br /&gt;- JUSTICE LEAGUE / JUSTICE LEAGUE UNLIMITED&lt;br /&gt;- AVENGERS: EARTH’S MIGHTIEST HEROES&lt;br /&gt;- MANIMAL&lt;br /&gt;- MISFITS OF SCIENCE&lt;br /&gt;- FREAKS AND GEEKS&lt;br /&gt;- ANCIENT ALIENS&lt;br /&gt;- IN SEARCH OF&lt;br /&gt;- MOST HAUNTED&lt;br /&gt;- ROBIN OF SHERWOOD&lt;br /&gt;- THE FLASH&lt;br /&gt;- BEAUTY AND THE BEAST (well, mostly the Paracelsus arc)&lt;br /&gt;- DARK SKIES&lt;br /&gt;- SPACE: 1999&lt;br /&gt;- SPACE: ABOVE AND BEYOND&lt;br /&gt;- THE PRETENDER&lt;br /&gt;Movies&lt;br /&gt;- STAR WARS trilogy&lt;br /&gt;- INDIANA JONES trilogy (THE CRYSTAL SKULL, not so much…)&lt;br /&gt;- BRAVEHEART&lt;br /&gt;- THE SEVEN SAMURAI&lt;br /&gt;- UNDER SEIGE&lt;br /&gt;- ONCE UPON A TIME IN THE WEST&lt;br /&gt;- TRUE GRIT&lt;br /&gt;- UNFORGIVEN&lt;br /&gt;- PALE RIDER&lt;br /&gt;- THE DARK KNIGHT&lt;br /&gt;- ROBIN HOOD: PRINCE OF THIEVES&lt;br /&gt;- GHOST DOG&lt;br /&gt;- SNEAKERS&lt;br /&gt;- CROUCHING TIGER, HIDDEN DRAGON&lt;br /&gt;- JURASSIC PARK&lt;br /&gt;- BLADE RUNNER&lt;br /&gt;- STAR TREK II: THE WRATH OF KHAN&lt;br /&gt;- STAR TREK IV: THE VOYAGE HOME&lt;br /&gt;- STAR TREK VI: THE UNDISCOVERED COUNTRY&lt;br /&gt;- MEMENTO&lt;br /&gt;- TRUE ROMANCE&lt;br /&gt;- KILL BILL, VOL. 1 &amp; 2&lt;br /&gt;- SAVING PRIVATE RYAN&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-6999508489427436518?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/6999508489427436518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/i-is-for-inspiration.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6999508489427436518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6999508489427436518'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/i-is-for-inspiration.html' title='I is for Inspiration'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-5564922749069117345</id><published>2011-04-10T21:35:00.001-05:00</published><updated>2011-04-10T21:37:44.934-05:00</updated><title type='text'>Man, this blogging thing is tough!</title><content type='html'>Well, I've survived the A-Z Blogging challenge so far. It has been an education. This is just a head's up... I have a crazy week this week, between having to travel to school sports to take pics for our yearbook, then having to go to an inservice away for two days, so whiel I am *hoping* to keep up with the posting, I might get bogged down for a couple days.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-5564922749069117345?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/5564922749069117345/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/man-this-blogging-thing-is-tough.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5564922749069117345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5564922749069117345'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/man-this-blogging-thing-is-tough.html' title='Man, this blogging thing is tough!'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8764185187103280265</id><published>2011-04-09T23:35:00.001-05:00</published><updated>2011-04-09T23:43:30.523-05:00</updated><title type='text'>H is for House Rules</title><content type='html'>(Damn... busy day. I almost forgot about this post. 8)&lt;br /&gt;&lt;br /&gt;Some of the house rules I plan to use in my Haume campaign:&lt;br /&gt;&lt;br /&gt;*I’ve always been partial to allowing mages to use swords, like Gandalf, so what I plan to do is allow mages to use any magical sword at 4th level and higher. I am also toying with the idea of simply allowing them to use ANY magical weapon at 4th level or higher, except for ones allowed by the class, which they could use at 1st level. &lt;br /&gt;&lt;br /&gt;* Only humans will have clerics, and those that worship certain saints will be allowed to use edged weapons. &lt;br /&gt;&lt;br /&gt;* I saw something on a blog the other day that I’m going to steal to use with thieves.  I think I will allow any character class the opportunity to do things covered by thieves’ skills, but the percentage represent a “second chance” that thieves will have if they fail the initial role. I was thinking ability checks for these activities, with heavy modifiers in most cases, but thieves could get a second chance, without modifiers, using their percentages if they fail. There will also be some instances that regular classes cannot succeed at. For instance, some locks will have NO chance for normal characters to succeed at , but thieves will have a chance.&lt;br /&gt;&lt;br /&gt;* I think I’m going to use the B/X rules, along with John Becker’s B/X Companion. That being said, I also just got ahold of a hardcover of the LABYRINTH LORD and ADVANCED CHARACTERS rules, and I also have PDF’s of both The Rules Cyclopedia and Dark Dungeons, so those might get incorporated too.&lt;br /&gt;&lt;br /&gt;* I will be using the “XP for treasure” rule.&lt;br /&gt;&lt;br /&gt;* I will make it an ability check vs INT to understand a spell before copying it into your spellbook, and I will likely steal the max # of spells per level idea from AD&amp;D. Magic is going to be a lot rarer in my campaign…. Each level will have a small list of commonly known spells, but most of the spells will be closely-guarded or highly personalized magics. I haven’t figured out what I’m doing with magic research rules yet.&lt;br /&gt;&lt;br /&gt;* Demi-humans are EXTREMELY rare as players. Mostly, I’m thinking humans.&lt;br /&gt;&lt;br /&gt;I’m sure I will come up with others ideas later (especially if I see steal-worthy ideas on other blogs), but this should do for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8764185187103280265?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8764185187103280265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/h-is-for-house-rules.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8764185187103280265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8764185187103280265'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/h-is-for-house-rules.html' title='H is for House Rules'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3856078162818218440</id><published>2011-04-07T23:55:00.003-05:00</published><updated>2011-04-09T13:48:46.002-05:00</updated><title type='text'>G is for Gamma World Miniatures</title><content type='html'>So, here’s a slight diversion that might actually benefit some of my readers out there. &lt;br /&gt;&lt;br /&gt;There’s a FLGS store in my old home city that I haven’t visited in years. I mostly haven’t visited because the guys who runs it is a rather….. ABRASIVE fellow. The stories about MIGS could fill a post on their own. Anyway, last year, I rediscovered the store, and since there is almost no gaming stores left in Winnipeg (in fact, there’s only one other one that I can find), I started to visit. Most of their stuff is horribly overpriced, but they do have the benefit of selling some used stuff. Anyways, I was going through their bin of clearance lead figures one day a couple months ago, when I came across FIVE blister packs of original Grenadier GAMMA WORLD miniatures. Knowing the love of the OSR community for Gamma World (along with Encounter Critical and Mutant Future), I snagged all five. Even as “clearance” items, they were still $5-$8 each, but I figure that was worth the cost for their incredible rarity.&lt;br /&gt;&lt;br /&gt;Then, last week, I went back to visit the store while I was visiting my parents over spring break. As I perused the store (after being scoffed at for playing Labyrinth Lord… after talking to the store owner, his response was, “That must be one of those Internet games that nobody cares about. To each their own… why you would want to play something that just rips off an old game system is up to you…”), I checked out the clearance bin.. and lo and behold, there were 5 DIFFERENT packs of the GAMMA WORLD figs in there, for $5 a pop. I quickly gobbled these up as well. When the owner saw me grab them, he said, “Do you actually want those?” I said I didn’t, but I knew others who did. He replied, “Do you want some more?” He went into the back, and came out with a box with 20 MORE DIFFERENT BLISTERS of the original GAMMA WORLD figs. He said he had bought out the stock of one of the other stores in town that went belly up. To make a long story short, after some haggling, we settled on a price for the whole lot. The end result?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-4n-4i6_NV4o/TZ6WVJPyg5I/AAAAAAAAACM/wxM5zpZ-IcA/s1600/DSC02903.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 352px;" src="http://3.bp.blogspot.com/-4n-4i6_NV4o/TZ6WVJPyg5I/AAAAAAAAACM/wxM5zpZ-IcA/s400/DSC02903.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5593073077244298130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I now own 32 of the 52 blisters of GAMMA WORLD Grenadier figures. There is only one duplicate blister in the bunch. Some of them are very LARGE creatures, and I even have 2 of the 3 different “Build Your Own Mutant” blisters. Here’s the actual list of what blisters have:&lt;br /&gt;&lt;br /&gt;2 blisters of G-2 Human Adventurers 1 , G-3 Human Adventurers 2, G-4 Grens/Woods People , G-5 Serfs Mutant Men, G-6 Orlens Mutant Men, G-7 Healers, G-8 Restorationists, G-9 Knights of Purity, G-11 Brotherhood of Thought, G-13 Iron Society, G-14 Tribesmen Human, G-15 Barkskin Tribesmen, G-16 Mutant Tribesmen, G-17 Tribesmen Mutants #3, G-18 Women Adventurers, G-20 Villagers, G-22 Partial Armor,  G-24 Herps &amp; Parns, G-25 Soul Besh &amp; Cal Thens, G-26 Hissers, G-28 Menarl &amp; Blight, G-31 Hoops (MUTANT RABBITS!!!), G-32 Centisteed, G-33 Brutorz &amp; Rakox, G-34 Podogs, G-42  Ground Cars, G-45 Weapons Pack 1, G-46 Medical Pack, G-47 Mutant Do-It-Yourself 1, G-48 Mutant Do-It-Yourself 2, G-50 Yexil&lt;br /&gt;&lt;br /&gt;This is where YOU, my gentle readers, come in.&lt;br /&gt;&lt;br /&gt;Although I could make a killing on eBay (theoretically) with these things, I would much rather see them go to someone who is actually going to USE them for the purpose God, Grenadier and TSR intended them. So, here’s my proposition… before I put these on eBay, I will entertain offers for trade or purchase. To be honest… I would probably rather trade these for other gaming materials, but I would also be willing entertain monetary offers. In terms of trade, here’s what I would be interested in (and NO, I’m not on crack, I do not expect this to be a 1-for-1 kind of deal; I know what they cost me, I know what I would need minimum to break even. I don’t expect to get rich here, but I would like to try and make a small profit, or at worst, get a lot of gaming stuff I want that is of about the same value): a decent copy of the B/X Basic rulebook, any B/X modules (except for Keep,  Isle of Dread and Master of the Desert Nomads, which I have, but especially B1, B4, B7, B1-9, X2 and X..5? [the followup to Master of the Desert Nomads]), a complete copy of the BECMI Masters Rules box set, any of the C/M modules,  a copy of the D&amp;D Rules Cyclopedia, print copies of issues 2,3 and 4 (does it exist?) of KNOCKSPELL magazine, a hardcover copy of the Dark Dungeons retroclone rulebook, Star Wars D6 materials (mostly modules or some hardcover soucebooks… I have all the Galaxy Guides, although there might be one or two I want the Revised version of… e-mail me for details), Traveling Tales for the Savage Worlds Tales of Solomon Kane game, and anything Call of C’Thulhu. I am willing to entertain offers of other stuff, however. Money is also good. &lt;br /&gt;&lt;br /&gt;If you want any more details, please email me at suprunown AT gmail DOT com.&lt;br /&gt;&lt;br /&gt;UPDATE: Aaaaaaand I managed to sell the entire lot at a satisfactory price. Nice to see them going to someone who will love them. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3856078162818218440?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3856078162818218440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/g-is-for-gamma-world-miniatures.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3856078162818218440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3856078162818218440'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/g-is-for-gamma-world-miniatures.html' title='G is for Gamma World Miniatures'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-4n-4i6_NV4o/TZ6WVJPyg5I/AAAAAAAAACM/wxM5zpZ-IcA/s72-c/DSC02903.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-9095616803791280179</id><published>2011-04-07T12:24:00.001-05:00</published><updated>2011-04-07T12:27:20.909-05:00</updated><title type='text'>F is for the Faerie War</title><content type='html'>F is for The Faerie War&lt;br /&gt;&lt;br /&gt;After the universe was cast into the Void by the Father came a period known as The Banishing. As the universe flew through the Void, it attracted the attention of powers better left ignored. And so it was, when the universe finally came to rest, that these powers which lived in the dark became aware of Haume, and the creations of the Mother, the Father, and the Child. &lt;br /&gt;&lt;br /&gt;After the Banishing, the elves of Haume knew that the time had arrived for them to seize their destiny, and to take over Haume.  The elves began to organize the races of Haume. At first, all was well with the world. The dwarves helped the elves rebuild the world, using their skills and the elves’ magic to make many wondrous cities and other marvels of the world. The Halflings were content to dwell in their woodland abodes, singing songs of the great wonders of their Faerie brethren. Only the races of Maan were not welcomed into the circle of life. While some of the races of Maan were accepted by the Founders (as the races of elf, dwarf and halfling came to be known), and even began to learn the secrets of arts, culture, magic, and crafting, many more races were not accepted because of their passionate, warlike nature. So it was that these abandoned races came to find camaraderie with the only ones who would accept them – the Voices of the Void. While some of these Voices were well-intentioned, most we bitter and twisted by their isolation in the Void, or jealous of the gifts given the races of Haume by the Faerie Queen and the Great Maker. As the races of Maan fell under the sway of the Voices of the Void, they learned terrible secrets Maan was not meant to know. Over time, these races of Maan were corrupted by the influence of these evil spirits. Over time, these races became as twisted as their dark masters. Driven far from the civilized realms by the other races of Haume, these races dwelled apart, in societies ruled by strength and violence. They came to be known as the Forked Ones, for their decision to branch away from the other races. Over time, they became even more twisted in the dark places, gaining strength.  The greatest of the Orcs (as their name eventually became corrupted) were known as the Overgrown (which would be corrupted into Ogre).&lt;br /&gt;&lt;br /&gt;The other races of Haume ignored the Forked Ones, thinking of them as misbehaving children in need of correction, until one day, when the whole of Orc society showed up on the borders of the Civilized Lands, in numbers greatly outnumbering the other races. Within weeks, their savage forces had slaughtered all the encountered, driving back the Founders, and those races of Maan who stood with them. It came to pass that a great conclave of the Founders was held, where they discussed what should be done. The debate raged for many days, but at the end, the elves convinced the other races that, with their magic, they could make an army even mightier than the Orcs, using savagery to defeat savagery. Great was the opposition to this plan – many felt that it was dangerous to put their faith in savagery, and in magic, which only the Elves and Halflings had mastered. However, the Elves convinced the other races that there was nothing to fear, and that they would be able to control that which they created.&lt;br /&gt;&lt;br /&gt;And so it came to pass, that the elves took other elves, as well as halflings, dwarves, and even humans, and worked their great magics upon them, to create even mightier warriors than The Forked Ones. For many days, the night skies were lit with unnatural fire, and the earth groaned in protest.  And when they were done, the elves stood back and marvelled at what they had made.  &lt;br /&gt;&lt;br /&gt;But it soon became apparent…. that the elves had failed. &lt;br /&gt;&lt;br /&gt;Where they had tried to create swift, cunning scouts by altering the brave halflings, they instead created the crawling darkness of the Goblins (so named for the mewling, gobbling sounds they made) and Kobolds (whose name was a corruption of “cold-blooded”, for they were merciless, cold-blooded killers). Their attempts to strengthen the races of Maan into great leaders instead twisted and corrupted them into the savage warrior-races of Bugbears (the “ugly heirs”) and Hobgoblins (the “human gobblers”). The steadfast, indefatigable dwarfs became Trolls, twisting their unbreakable spirits into unkillable bodies. And their fellow elves, who secretly sought to rule the other races under their thumbs, were twisted into the races of the Giant-kin. &lt;br /&gt;&lt;br /&gt;The other races were horrified at the failure of the elves.  The dwarves, furious with the failure of the elves, vowed to destroy whatever abomination they could, swearing a blood oath against these corrupted races. The humans, horrified at what their brethren had become, and terrified at what the elves might do to repair the situation, fled into the wilderness, isolating themselves from both sides. The elves, secretly ashamed at their failure, vowed to try again, refusing to accept failure. The Halflings were so horrified at what had become of their brothers, that they abandoned magic, for they saw it, not the elves, as the great failure. It was eldritch forces that had corrupted the Forked Ones, and it was eldritch forces that the elves had use to corrupt the Founders. The halflings begged the elves to reconsider their reckless magical experiments, but the haughty elves, convinced of their own superiority, refused to believe they could fail again. And fail again they did. This time, the elves tried instead to alter the beasts of nature with their magic, not understanding that they were tampering with a fundamental force. This time, their failures created the abominations which became known as gnolls, lizard-men, snake-men, and other horrors.  The dwarves, seeing the nightmares the elves created beginning to work alongside the Forked Ones, gave up on the Founder brothers, and retreated into the darkness, where they were the undisputed masters of their realms. The halflings, finally realizing that the elves would never be convinced that failure was an option, simply disappeared, returning to live in the deepest, most untouched parts of the land, overcome with grief and regret. They vowed to never tamper with forces of magic, instead preferring to live in the moment, conscious now of how quickly life could change.  The elves were chastened, but unrepentant, continued to believe in their own superiority, and continually dabbled with forces best left untouched, trying to atone for their secret shame. &lt;br /&gt;&lt;br /&gt;For the humans, besieged now on both sides, and no longer trusting any of the Founders (for they had been abandoned by the dwarves and Halflings, and no longer trusting of the elves) struggled to survive, at the same time continuing to study the paths of magic, either in hopes of finding a way to repair what the elves could not, or power to harness what the elves had created. The only thing the humans had which the others races lacked, was faith – faith that things had to get better. Faith that things WOULD get better. And it was from this faith that the humans found something the other races never have… the healing power of magic.&lt;br /&gt;&lt;br /&gt;However, by then, the damage was done. The world of Haume was ravaged. Where once, the Founders had created great cities, temples, and other wondrous places, now there was only dead,  abandoned ruins… destroyed not only by the ravaging Forked One, but by the elves’ own failed creations. The dwarves lived in darkness, keeping only their own council. Their lives revolved around constantly trying to rebuild what they had lost, and fighting to destroy what had been created.  The dwarves had little time to rehash the failings of history. The Halflings, grieved by what had become of their beautiful world, lived only for today, unencumbered by the past. The elves chose to ignore their past, in hopes of expunging from history the record of their failure. And the humans, with the shortest lifespan of all the races? Although they tried to remember, as time passed, it became harder and harder to accurately remember history, as pieces began to be missed, and fall victim to the sands of mortality.&lt;br /&gt;&lt;br /&gt;Today, the Faerie War is mostly forgotten. Some say that the dwarves have carved the history into the walls and pillars of their great city, but none have time to read them. Others say that there are some elves that have kept the history of Haume, although it is unsure whether the history they have kept is how it happened, or how they want the Founders to THINK it happened.  It is said that the Halflings remember all, and spend as much time trying to forget all. Of the Forked Ones, and the other degenerate races, there is little likelihood that they remember anything other than violence, fear and death. Of the humans, there exist bits and pieces of history spread out across all of creation. If it could all be brought together, in one place, then perhaps there would be a history, but for now, the story remains incomplete. However, the oldest and wisest of all the races say that there are some great watchers who have kept a history of the world, through all the days of light and darkness….. that the trees, and the few Faerie creatures composed entirely of magic who dwell amongst them, still hold the truth; that in the deepest pits, where dwell the dragons, the most powerful of the creatures of magic, the knowledge of all the Founders successes and failures is still held; and in the highest of mountains and amongst the clouds, where those of the giant-kin whose spirits were uncorrupted by the elves dark magics dwell, a record has been kept with the knowledge that there will come a day of reckoning….&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-9095616803791280179?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/9095616803791280179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/f-is-for-faerie-war.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/9095616803791280179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/9095616803791280179'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/f-is-for-faerie-war.html' title='F is for the Faerie War'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-6257358391506820934</id><published>2011-04-06T16:37:00.001-05:00</published><updated>2011-04-06T16:39:25.017-05:00</updated><title type='text'>E is for Elves</title><content type='html'>(Dammit! I think EVERYONE is doing elves today)&lt;br /&gt;&lt;br /&gt;The elves of Haume are an interesting race.  They appear as most elves do, tall and willowy, and have a longer lifespan than many races on Haume. Most elves living in the range of 150-175 years, with those reaching 200 years of age considered exceptional.&lt;br /&gt;&lt;br /&gt;(Author’s note:  yes, I am already contradicting myself. After posting my Creation Myths, I realized that the stuff I posted there [which I cribbed from something I’ve had brewing for a while for my campaign] contradicted the stuff I was coming up with for this task. So, I quickly did some rewriting of this stuff, I think I covered all the changes and stuff , but you might find some inconsistencies between this and what I have already posted.)&lt;br /&gt;&lt;br /&gt;Unlike other races on Haume, elves do not consider themselves as being “created” by a divine being.  Instead, they see the elvish race as being created when Aeleisha, the Mother of All, The Faerie Queen, willed herself into being from the Void. She bore the first elves, and the race continued from there. (It is interesting to note that while the elves claim that the name of the father of the elivish race has been lost to time, other myths indicate that perhaps the father is actually the Great Maker, the creator of the dwarves, Durrak. Bringing this up in the company of elves would probably get you killed, or at least seriously harmed, by any elves in attendance) Accordingly, elves actually see themselves as gods, so to speak. They do not worship any other divine being, for they consider themselves to BE divine beings, descended directly from divinity. As such, elves tend to worship abstract ideas, such as Truth, Beauty, and Justice, instead of personified ideals of these qualities. Because of this, elves are perceived as quite haughty by all other races, and elves consider themselves to be above all other races on Haume. Elves, in fact, believe that they created all the other races of Haume, and as such, are the rightful masters of the world. &lt;br /&gt;&lt;br /&gt;Elves seek perfection in everything they do, whether it be art, music, writing, magic, or warfare. Elves are in constant practice and contemplation of their art, and rarely journey out to have contact with the outside world. Elvish settlements are few and far between, and guarded very well. No one “accidentally” stumbles on a elvish settlement – if they find one, there is a purpose for finding it; otherwise, the elves would have killed any interlopers long before they got close to the settlement. The elves consider their facility with magic to be a sign of their superiority over the other races, and are equally fascinated and repulsed by humans and their ability with magic. The absence of worship of divine beings means elves are unable to use clerical magic (although, if you ask an elf, they will claim that elves could replicate such magic if they so desired – it’s simply considered gauche to use magic for such a common thing as to heal one’s mortal shell). While elves consider humans as primitive barbarians, toying with the tools elves have sought to perfect, they are secretly horrified that humans would tamper so recklessly with magic which would appear beyond their ability to control at high levels.&lt;br /&gt;&lt;br /&gt;Elves are rarely encountered outside of elvish society. Those that are encountered are often renegades, who have either chosen to leave elvish society or been cast out, in search of new and different challenges to home their skills against. Lately, however, more elves have been encountered in the lands abroad, leading some to speculate, coupled with the scarcity and extreme secretiveness of elvish settlements, that the elves are a dying race, and are seeking the secrets of magic held by humans to held revitalize the elvish race. It is not uncommon to find elves gravitating towards human places of worship, or travelling with clerics, in order to observe their magic in action.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-6257358391506820934?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/6257358391506820934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/e-is-for-elves.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6257358391506820934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6257358391506820934'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/e-is-for-elves.html' title='E is for Elves'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1739933208312908362</id><published>2011-04-05T17:41:00.000-05:00</published><updated>2011-04-05T17:44:16.140-05:00</updated><title type='text'>D is for Dwarves</title><content type='html'>D is for Dwarves&lt;br /&gt;&lt;br /&gt;I don’t tend to stray too far from source material in my campaigns. As such, my take on dwarves in the Haume campaign is pretty straightforward.  They are short and stocky, often with surprisingly ruddy features for a race which lives primarily underground. Most dwarves live to the age of about 100, with those living into their 130s considered to be exceptional. And no…. female dwarves do NOT have beards. &lt;br /&gt;&lt;br /&gt;Dwarves worship The Father, aka The Great Maker, aka Durrak (to the humans).  They have few other deities, and the few they do have are thought to have been some of the first dwarves created by the Father. Curiously, dwarves do not have a highly organized religion. Dwarves have no inherent  magical ability of any kind, supposedly because the Father was more interested in making a race that would be able to survive through their strength and their hands, not something as intangible as magic. While most dwarven settlements have small token shrines to the Great Maker, there is no organized priesthood. The dwarven race see the Father as being consumed with creating, and as such, isn’t terribly interested in interceding in the lives of his creations. &lt;br /&gt;&lt;br /&gt;A by-product of the dwarves inability to use magic, however, is their utter fascination with magic items. Dwarves could care less about those who can manipulate magic, but as craftsmen, they are almost obsessed with how these magical energies can be infused into crafted items. As such, dwarves often appear greedy to other races, as they are constantly seeking to amass fortunes of precious metals and gemstones. However, dwarves are driven to this avarice because of their innate need to acquire magic items to study, in hopes of being able to replicate the abilities of such items through sheer craftsmanship. Dwarves are more interested in magic items that are both magical and beautiful… things like swords, armor, rings, jewelry, weapons, and intricate devices. Potions and scrolls hold little interest for dwarves.  Because magic items are of more interest in being researched than used, it is rare that one will encounter a dwarf with numerous magical items, for dwarves find it difficult to overcome their natural tendencies to research a magical item and put it into everyday use. Often, dwarven strongholds will have sizable hoards of magical items which are being “researched” by dwarven sages, metallurgists and alchemists. &lt;br /&gt;&lt;br /&gt;Most dwarves are serious and taciturn. They don’t trust elves because of the Faerie War (more on that later), and will be noticeable bristly around them. They tend to get along well with Halflings, when they encounter them, which is rarely.  They tend to view humans with a combination of wonder and caution – wonder because humans are able to use more magic than any other race on Haume, but caution because of the sheer amount of violence humans have been responsible for in the past.&lt;br /&gt;&lt;br /&gt;Dwarves are often found living in vast, underground cities in mostly inaccessible mountain ranges. A dwarven city will honeycomb an entire mountain, often with the smelters and forges of the dwarves found at the top of the mountain, which makes for easier venting of exhaust (and occasionally causing these cities to be mistaken as active volcanoes). The middle levels contain vast warrens of rooms and personal residences, as well as workshops. Dwarves are also known to employ vast natural caverns for raising a variety of fungus and vegetables, as well as herds of lizards and rodents which they raise for food. The bottom levels of a dwarven city contain the mines, where they acquire their raw material for construction. There is often limited contact between dwarven cities and the outside world – the notable exception is for timber products (although the dwarves have created miniature varieties of trees which thrive underground, nothing can compare to the lumber of surface trees). Most dwarves encountered in the surface world are either those who have been outcast from dwarven society for some crime, or those who are considered unfit for functioning in regular dwarven society.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1739933208312908362?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1739933208312908362/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/d-is-for-dwarves.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1739933208312908362'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1739933208312908362'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/d-is-for-dwarves.html' title='D is for Dwarves'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-6380679339019747610</id><published>2011-04-04T20:00:00.002-05:00</published><updated>2011-04-04T20:05:56.567-05:00</updated><title type='text'>C is for Creation Myths</title><content type='html'>C is for Creation Myths&lt;br /&gt;&lt;br /&gt;There are many myths which have come to be associated with the creation of Haume, and its many races.  &lt;br /&gt;&lt;br /&gt;According to the elves, Haume was created by the Faerie Queen and the All-Father. The first elves were direct descendents of these great beings, and they created the other races to as “drones” to help manage the affairs of the elves upon the planet. Accordingly, all elves on Haume feel that they are, in actuality, gods themselves. &lt;br /&gt;&lt;br /&gt;The dwarves instead tell a tale of the First Maker, who carved the world out of Chaos, and created the races in his unending quest to create the perfect being.&lt;br /&gt;&lt;br /&gt;No one is quite sure what the Halflings believe. Whenever talk turns to things of religion or the past, halflings get a look of great sadness on their faces, and become very quiet. Some say that they are the only race that knows the true origins of the races, and that knowledge is a heavy burden. &lt;br /&gt;&lt;br /&gt;However, amongst the races of man, they tell a different tale…&lt;br /&gt;&lt;br /&gt;In the beginning, there was the Void. The Void was Everything, and Nothing, all at the same time. Eventually, that which was Void reshaped, and reformed, until there was the Mother, and the Father. The Mother and the Father complimented each other in every way, and yet they contradicted each other at the same time. For many lengths of time, immeasurable to mortals, the Mother and the Father existed, together and yet apart, and after a long while, after they had explored everything together and apart…. they grew bored. And so, the Mother and the Father decided to create another. They chose the best parts of each other, and they created the Child. And for many more passages of time, life was good, as the Mother and the Father explored the Void with the Child, imparting all of their knowledge. &lt;br /&gt;&lt;br /&gt;However, eventually, after they had finished exploring the Void with the Child, the Mother and the Father found that the Child was always looking for more to do. Although the Mother and the Father enjoyed spending time with the Child, they needed some time alone, to contemplate great truths that were still beyond the understanding of the Child, or even time alone with each other, to ponder other truths. And so, the Mother and the Father decided to create playthings for the Child. And so, they took parts of the Void, and formed and shaped them, and they created the Universe, and all the stars, and all the planets, and then they took some small parts of themselves, and mixed it with the Void, and they created all the lands, and the seas, and the plants, and the animals, and They gave them to the Child. And the Child was delighted, and took great pleasure with its new playthings. This allowed the Mother and the Father time to go back to exploring and contemplating the Void.&lt;br /&gt;&lt;br /&gt;However, after another period of many passages of time, the Mother and the Father noticed that the Child was spending most of its time playing with one plaything more than any others. “What is it you have named this toy?” the Mother asked the Child. “I have decided to call this, my favourite toy, Haume, because all those things which I love are united on this one world,” the Child responded with a smile. “And why do you enjoy playing with this toy more than the rest?” asked the Father. The Child answered them, “I like this toy the best, because of all the creatures that You have created for Me. If only….” With this, the Child momentarily looked away, and the Mother and the Father said, “You need only to ask us, our Child… what is it You want?” The Child replied, “I only wish that you had created something that would surprise me. All the creatures that are part of this toy behave as dumb creatures do… they have no free will. They always do the same things. I grow weary of watching them. I wish to have creatures who do not do what I think they will!” The Mother and the Father thought about this for a time, and then they said to the Child, “We have thought about what You have said, and We have decided to create a new plaything for you, which will behave with its own free will. We will make them as we have made You, with equal parts of Ourselves.” The Mother and the Father took parts of Themselves, and mixed it with parts of the Void, and They created the Halved, so named because they took half their totality from the Mother, and half from the Father. The Halved took their beauty and peaceful nature from the Mother, while from the Father, they received their small stature, which reflected their Child natures. The Child was delighted with these new playthings, and spent many more passages of time observing the Halved as they learned about their new world.&lt;br /&gt;&lt;br /&gt;One day, the Mother and the Father found the Child, staring forlornly at the Child’s toys. With great concern, They asked the Child, “What is the matter, Our Child?” The Child replied, “I am sad, for although my new toys please me greatly, I feel their sadness, for they are alone on their world, and have no one with which they share their existence, as I have You, Mother and Father.”  The Mother and the Father considered this for a time, and They said to the Child, “We have decided that We do not enjoy seeing You in sadness. So, We will create new playthings for the Halved, so that You will not suffer from their sadness.” But, the Mother and the Father could not agree on what to create. So instead, They both took parts of the Void, and parts of Themselves, and They created two more new playthings for the Halved. The Mother took beauty and intelligence, magic and the air and the water, and all the bright parts of Her creations, and created the Fey. Meanwhile, the Father took strength and resolve, and skill and fire and earth, and all the most solid, well created parts of His creations, and created the Dur. The Mother and the Father placed these new creations with the Halved, and again, the Child was delighted, and watched as the races of his world learned to interact.&lt;br /&gt;&lt;br /&gt;Many passages of time passed before the Mother and the Father again saw the Child, sitting forlornly, looking at his playthings. “Oh Child, what is it that troubles You now?” they asked. The child replied, “While I am happy that You created new playthings for Me and My world, they are being most cross! They started out playing together, but over time, they have become most independent!” When the Mother and the Father looked down, They saw that what the Child said was true. Although the Mother and the Father had tried to create suitable playthings for the Child, the fact that They had not undertaken this endeavour together, but separately, meant that Their new creations were imperfect. For, as the Mother looked down, she found that the Fey could not relate to the Halved, because they were far more beautiful than the Halved, and possessed of more intelligence, and more of a connection with magic, and nature. The Fey had retreated into the forests and across the waters of the planet, to contemplate things which did not interest the Halved, who lived in the softly rolling hills and the wide open plains. Meanwhile, the Father found that the Dur could not tolerate the childlike innocence of the Halved. The Dur were far more serious-minded, and they gravitated towards the dark places under the ground, where they worked their crafts and practiced their martial prowess, which repulsed the innocent Halved. The Mother and the Father were upset – They had not forseen such events. At this time, the Child asked them, “Why can I not make my own playthings? I have seen and known almost as much as You have!” Allthough They were not fond of the idea, eventually the Mother and the Father relented, and they allowed the Child to create Its own toys. So, the Child took some of the Void, and some of Itself, and created Maan. The Child tried to create Maan as it had seen the Mother and the Father create all the other races, but the Child had never worked with the Void before, and the Child had not spent as much time creating playthings as the Mother and the Father had, and so, Maan was created flawed. The lifespan of Maan was shortest of all the races, and the Void used to create Maan remained unstable, leading him to be the most passionate of all the races. However, the Child was pleased, and the Mother and the Father were pleased that the Child was again happy.&lt;br /&gt;&lt;br /&gt;Time passed, and the races of Haume lived and learned, were raised up and laid low, and interacted in ways which greatly pleased the Child. The Fey continued to dwell apart from all the races of Haume, only interacting with them when required. Although they possessed some of the childlike innocence of the Halved, their intelligence gave them insight that told them this innocence was but fleeting. Because the Fey possessed more innate magic than the other races, a gift from the mother, they tended to see things much differently than all the others, and as the magic also allowed them to live longer, they took a longer view of affairs than the shorter-lived races. The Fey dwelt amongst the wild places in the world, holding their own council, but also realizing that they would need to accommodate some of the ways of the other races. Thus, the Fey journeyed far and wide, learning much, but keeping their motives their own. The Dur continued to toil away in the dark, practicing their crafts. Because of their serious nature, they tended to grate upon the more innocent, fun-loving races, and so they remained in the great underground halls, where they would get together, discussing their crafts, and showing off their strength through martial competition. However, some of the Dur found themselves possessed of more of the Mother than the Father. These Dur developed personalities more in keeping with the childlike innocence of the Halved, and with a greater desire for open spaces and bright lights. These Dur began to live above ground, never quite accepted by the Halved and other races, and never understood by their Dur cousins. These became known as the Nomed, for the Dur called them “no-homed” for their curious ways. The Halved lived the most peaceful existence of all nations. They were completely peaceful, content to simply sit and enjoy each others’ company. They had not the worries or concerns that knowledge cursed the Fey with, nor the seriousness and desire to work that possessed the Dur. Although appearing childlike and innocent, they Halved were really wise beyond their years. That left the race of Maan. The race of Maan was the most curious, as they were the most imperfectly-created. They possessed great facility is using magic, but because of this, they possessed a short lifespan. Unlike the Fey, who dwelt in the water and the trees, or the Dur, who dwelt on the bowels of earth, or the Halved, who dwelt in the plains and hills, Maan lived everywhere. Maan dwelt in the places shunned by the other races, as well as alongside all races. They felt more than any other race, and were subject to wild emotional swings. Most importantly, unlike the other races, Maan was created with the capacity for what would be considered Evil. Maan often did things that were wholly unexpected, which while interesting for the watching Child, would ultimately prove to be the undoing of this world.&lt;br /&gt;&lt;br /&gt;One day, the Mother and the Father came upon the Child, crying inconsolably. “What is the matter, Our Child?” The Child wept bitterly, and told the Mother and the Father, ”When I went to look upon my Haume, I found everything in turmoil! I do not understand what is happening, but I feel….. fear. And anger!” The Mother and the Father were distressed at this, and looked upon Haume. There, they found that the paradise they had created… had fallen. For the race of Maan had turned upon the other races, and had brought the knowledge of Murder and Death into the world. The Void in them had manifested in unexpected ways, making Maan subject to violence and brutality. They had turned on the other races. Maan had slain almost all of the peaceful Halved and Nomed. The Fey, seeing this bloodshed, had retreated to their forests, and the waters, and all the places Maan could not get to. The Dur instead retreated into the earth, where they fought with Maan, and prevented him from entering their realms. And when Maan, could find no race to fight with, Maan turned on himself. &lt;br /&gt;&lt;br /&gt;The Mother and the Father looked on, aghast. Never had they thought that this would be the result of Their efforts. And They, too, knew anger, and shame, and disappointment, and sadness. The Mother and the Father and the Child no longer wished to look upon this, the perversion of Their perfect creation. The Child was petulant, and wanted nothing to do with this Universe. The Father, angered as He was, took up His mighty hammer, and prepared to destroy the Universe. However, the Mother intervened. Saddened as She was, She could not stand to see all Their work destroyed. However, the Mother no longer wished to look upon this corrupted creation either. Finally, She convinced the Father that, instead of destroying this Universe, They should cast the Universe into the farthest, darkest corner of the Void, where They would never have to look upon it again. And so, the Father hefted up the Universe, and with a final heave, threw it into the deepest, darkest, most untouched part of the Void, never to be seen or thought of again….&lt;br /&gt;&lt;br /&gt;To be continued…?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-6380679339019747610?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/6380679339019747610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/c-is-for-creation-myths.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6380679339019747610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6380679339019747610'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/c-is-for-creation-myths.html' title='C is for Creation Myths'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7159576639588117964</id><published>2011-04-03T21:06:00.001-05:00</published><updated>2011-04-03T21:16:22.456-05:00</updated><title type='text'>A preview of "G is for...."</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-C2pYQqg3mOA/TZkpv8qLXJI/AAAAAAAAAB8/8iD6brUHOpE/s1600/DSC02903.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 320px; height: 282px;" src="http://2.bp.blogspot.com/-C2pYQqg3mOA/TZkpv8qLXJI/AAAAAAAAAB8/8iD6brUHOpE/s320/DSC02903.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5591546316070804626" /&gt;&lt;/a&gt;&lt;br /&gt;This should give you an idea....&lt;br /&gt;;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7159576639588117964?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7159576639588117964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/preview-of-g-is-for.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7159576639588117964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7159576639588117964'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/preview-of-g-is-for.html' title='A preview of &quot;G is for....&quot;'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-C2pYQqg3mOA/TZkpv8qLXJI/AAAAAAAAAB8/8iD6brUHOpE/s72-c/DSC02903.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1401214988731153425</id><published>2011-04-02T00:23:00.001-05:00</published><updated>2011-04-02T00:29:39.511-05:00</updated><title type='text'>B is for Best Gaming Memories</title><content type='html'>I have a feeling that I might not have had the greatest gaming experiences, when compared to other people. Often, our campaigns were long on prep, and fell apart a couple of weeks in. There’s only a few campaigns I can ever remember that lasted for more than 2 or 3 sessions. However, as with everything, I still have a TON of great memories about the campaigns I played in.&lt;br /&gt;&lt;br /&gt;• My favourite campaign was a Twilight: 2000 campaign, run by my friend’s older brother. It was the longest campaign I ever played in, lasting a couple months. It was also a BIG campaign, at one point having almost a dozen players, but usually having about 8 regulars. We would get together in small groups once or twice during the week, but we would usually have a massive game once or twice a month on Friday nights, where we would play for 6-8 hours while jacked up on Slurpees and junk food, before crashing for the night, then getting up the next morning to go downtown on the bus to pick up our new comics for the week. How my friend’s brother managed to juggle this campaign, I’ll never know, but he did, and it was fun. It was sort of Free City of Krakow, but it went beyond that, with our group turning into a group of arms dealers and mercenaries. It ended up with our group chasing a red-headed psychopath across the Polish countryside, and him gleefully trying to destroy us. One of the player’s went through FOUR characters over the course of the campaign, as the running joke became his characters blundering into booby traps, and getting their legs blown off. It also featured my character misunderstanding a situation, and killing a bunch of a local warlord’s troops as the rest of the party negotiated a deal with him, then having to stash the bodies in our LAV and trying to escape before anybody noticed them missing. The climax came when, as we closed in on the big baddie, he blew up the bridge we were driving over. Half the party died, mostly because they kept trying to dive back down to the sunken LAVs to get their gear, and drowning. Good times.&lt;br /&gt;&lt;br /&gt;• Another of our epic campaigns involved a truly massive 16-played AD&amp;D campaign. All I can remember about the campaign is it was two groups – my friend’s older brother DM’d one group of his friends, who were characters trying to save a kidnapped princess, as well as my friends and I, who were another group a week behind the first group, trying to save them from the baddies going after them. There was a crazy overriding plot, but we never got to the end game of this campaign.&lt;br /&gt;&lt;br /&gt;• Another memorable campaign was a Top Secret campaign. My friend’s brother (again) was gamemaster, but unbeknownst to us, his brother was playing a Russian double-agent, and the whole campaign was us trying to find Russians, while he tried to assassinate us all. I am proud to say I was the last character to get assassinated… I ended up in a mountain cabin with the double agent, and the real Russian agent, when a bunch of Spetsnaz ski-troops showed up to pop me.&lt;br /&gt;&lt;br /&gt;• I once played a character who was a Drow named Cevek (pronounced by me, at least, as suh-VEEK).  I played the character as not knowing common very well, so I said everything in character phonetically.  This pissed off the rest of the players, who started to call my elf Honda (figure it out). It didn’t end well.&lt;br /&gt;&lt;br /&gt;• One memorable Traveller campaign featured my Aslan getting his dewclaws ripped out when he used them to try and anchor himself from getting sucked up by a giant vacuum tube, and then causing a TPK when we took over a starship, but put the two characters with no navigation skills on the bridge, so when they called for help on the ship PA, we were met by several marines in power armour with Gauss guns. It ended… messily.&lt;br /&gt;&lt;br /&gt;• The BEST time I ever had playing an RPG was the summers when I played AD&amp;D with my cousins at the cabin. There was about 8 of us (including two girls!), and one summer, we worked our way through The Saltmarsh series over the course of two months. It was GREAT fun. Another summer, we were playing when my mom’s uncle, a Catholic priest, came by and watched. He got right into the game, and even inadvertently gave away a foe that had us stumped (we kept shooting at two glowing eyes in the dark, and wondered why we were having little to no effect, until he said “Aha!”, and mimed a third eye on his forehead… that’s when we figured out we were fighting two cyclops).&lt;br /&gt;&lt;br /&gt;• Running my friends through the first Dragonlance module, when an unfortunate roll on the wandering monster table resulted in the group of low level character meeting the black dragon within 4 minutes of starting the adventure, and getting completely eviscerated by it.&lt;br /&gt;&lt;br /&gt;Of course, there are other memories (like, the Traveller campaign where I was forced to play a useless belter because he ACTUALLY SURVIVED THE 11+ SURVIVAL ROLL… TWICE), but these are the ones I remember all these years later. It doesn’t matter that they weren’t necessarily the best campaigns… in fact, most of them weren’t that spectacular at all, when compared to the epic session write-ups I see today. But they were FUN, and that was the most important part.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1401214988731153425?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1401214988731153425/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/b-is-for-best-gaming-memories.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1401214988731153425'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1401214988731153425'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/b-is-for-best-gaming-memories.html' title='B is for Best Gaming Memories'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-5485851060314991224</id><published>2011-04-01T00:09:00.002-05:00</published><updated>2011-04-02T00:33:17.950-05:00</updated><title type='text'>A to Z Blogging Challenge: A is for Advanced D&amp;D</title><content type='html'>I decided to do this blogging challenge because I find I sometimes need a kick in the butt to get going. When I do post on my blog, it seems to be in fits and spurts, so hopefully this will lead to me regularly posting some thoughts, or maybe even getting me motivated to finally get a campaign off the ground.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Most of my posts for this challenge will focus on the prospective campaign in my world of Haume, that I am planning on creating. Some of the posts will be a little more general, simply having to do with role-playing games. Since this blog was created primarily as a gaming blog, I will stick to that for my posts. I already have a list of what I’m going to cover, but since I like to change my mind a lot, I’m not going to warn you in advance (it’s a SURPRISE!).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For my first post, I’m going to talk about the game that I have invested the most time in my gaming life on – Advanced Dungeons and Dragons. I was first introduced to the game when I was in grade 4. I was a bit of a social outcast at school, so I fell in with the other social outcast. My friend had an EXTREMELY active imagination – he had a HUGE collection of Micronauts toys, but he had convoluted storylines for all of them, which meant the entire time I knew him, I never got to play with  Force Commander and Oberon, because Baron Karza had trapped them in a “prison”, so they stayed locked in a little box, out of the storyline. I would go to my friend’s place on the weekend, we would listen to the radio adaptation of Tolkien’s LORD OF THE RINGS on CBC Radio, and play RPGs. My first version of AD&amp;D was heavily house-ruled – the characters were created to correspond to various action figures he owned, and it was less of a game, and more of a story-telling tool. &lt;br /&gt;     Eventually, we finally started to actually play the game, more or less the way it was intended. The first campaign was mostly the Player’s Handbook, DMG and Monster Manual, with us running through modules.  My friend DM’d, and I was the only player… I would run one or two of my own characters, and my friend allowed me to run a couple of his characters (while reserving the right to veto anything I did if he didn’t like it…. It’s a LONG story). One of the characters I created back then, the mage Lekon (who will be described in a later post) is still alive today. We pushed through most of the big modules… I clearly remember our adventures in The Expedition To The Barrier Peaks, as a vegepygmy almost killed Lekon, and a later foray through Descent into the Depths of the Earth, where a kuo-toan’s spear thrust criticalled Lekon, leaving him with a permanent limp. I seem to recall us going through the G series as well – actually, I think we did G1-2-3, D1/2-3, and stared Q1 before becoming bored and leaving Lolth behind. I also remember going through the Ghost Tower of Inverness and the Secret of Bone Hill. &lt;br /&gt;     Even though, my first rule set was Basic D&amp;D, because my parents figured I should probably start with something a little more “Basic”. While my first few years of playing in elementary school were exclusively Basic and Expert (including running a D&amp;D Club at lunchhours at school), by Grade 6, I had received the DMG and PHB as Christmas presents. Then, when I went into grade 7 in a new middle school, I met Scott, who would prove to be one of my best friends. Scott and I were part of a core group of about 6-10 (depending on the day and game) gamers, plus his older brother Dave had a group of about 5-7 gamers he gamed with.  &lt;br /&gt;     Over the next 6 years, I played in an awful lot of memorable campaigns (which I will talk about next post), with an awful lot of different systems, but the one we played most often was AD&amp;D. Scott and I would bounce back and forth between DMing campaigns, and often we would both play in his brother’s games as well. AD&amp;D was the systems we always defaulted to. There was a time when we probably had most of the three core rulebooks memorized, and could make an entire party and run adventures without even having to consult a book.  Scott and Dave also had a large collection of Dragon magazines, which we used to expand our games as often as possible (Winged Folk were a favourite Dragon idea we ran with often… that, and the Archer class). &lt;br /&gt;     As we continued through high school and into university, our game group waxed and waned. I went to different high school than Scott, and managed to find a new group of gamers to fall in with, but our core group still played regularly. After a couple years though, people started to move away, and other interests (sometimes, even school!) took over. Our core group waned down to me, Scott, and our friend Jon. We caught on with another gaming group, but our exploits became fewer and farther between. Eventually, as everyone moved away (myself included), I stopped gaming altogether. &lt;br /&gt;     Through it all though, I always kept my AD&amp;D books. I have every 1st edition AD&amp;D book, and I have almost all the first edition modules. It is my “go to” edition if I am playing with other gamers. I have a some of the AD&amp;D 2nd Edition stuff, but I never really felt it was “different” or “better” than 1st edition.  Maybe I never played it enough to see the differences. When 3rd Edition came around, I was out of gamin, but I still got ahold of the 3 core books. I liked parts of it, I HATED parts of it (don’t get me started on how needlessly complicated monsters and combat became with this edition), but it didn’t really mean much to me. I have no desire to pick up 4th Edition, especially after perusing the D&amp;D Essentials box set. For me, if I say “Let’s play D&amp;D”, chance are I mean 1st edition AD&amp;D.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-5485851060314991224?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/5485851060314991224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/to-z-blogging-challenge-is-for-advanced.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5485851060314991224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5485851060314991224'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2011/04/to-z-blogging-challenge-is-for-advanced.html' title='A to Z Blogging Challenge: A is for Advanced D&amp;D'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8204191854766143644</id><published>2010-09-30T21:38:00.002-05:00</published><updated>2010-09-30T21:42:51.695-05:00</updated><title type='text'>Thinking again</title><content type='html'>As always, the beginning of the school year leaves me with little time to get anything done. I have been doing some thinking. I like the idea I saw on another blog about mages being able to use magic swords at a certain level, because that satisfies my problem of allowing mages to use swords, without making a big deal of it. I have also been contemplating saying that all starting PCs have to be classed humans, and making demi-humans even rarer (and only possibly allowing them as PCs at later levels). Still thinking. I have also been pouring over a lot of old Judges Guild stuff, and seeing if I can fit some of that stuff into my world (specifically Caverns of Thracia and Tegel Manor).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8204191854766143644?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8204191854766143644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/09/thinking-again.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8204191854766143644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8204191854766143644'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/09/thinking-again.html' title='Thinking again'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1109705367373454226</id><published>2010-08-20T17:17:00.001-05:00</published><updated>2010-08-20T17:20:40.771-05:00</updated><title type='text'>JB at B/X BLACKRAZOR</title><content type='html'>If anyone who reads this can get ahold of JB at B/X BLACKRAOR blog, tell him I can't access his blog anymore, as it says I am not invited to read it anymore. Tell him to shoort me an email at matrix27(at)mts(dot)net&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1109705367373454226?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1109705367373454226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/jb-at-bx-blackrazor.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1109705367373454226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1109705367373454226'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/jb-at-bx-blackrazor.html' title='JB at B/X BLACKRAZOR'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4815112847826301729</id><published>2010-08-18T23:00:00.002-05:00</published><updated>2010-08-18T23:08:01.639-05:00</updated><title type='text'>More thinkerating</title><content type='html'>As always, even with the advice of Rob Conley's How to Design a Fantasy Sandbox, I found myself paralyzed by inaction. So many choices! But then, I realized.... if this ever gets off the ground, it is going to be with a small group of newbies. So, don't overthink this. I decided to make life easier. Since I am going to use Keep on the Borderland, I'm just going to make a map of the are around the keep... I'm not even going to worry about a continuent, or anything like that for now. The Keep, I'm going to put a (mega)dungeon in the "cave of the unknown", expand some of the wilderness encounters, make a nearby town as a base, and just add some stuff around that locations (I'm thinking of using Rahasia in there too, or maybe some of the stuff out of B1-9).&lt;br /&gt;&lt;br /&gt;Oh, and I made one more decision. I'm going to use B4... but instead of it being located in a desert..... it's going to be located in the middle of an Arctic wasteland.&lt;br /&gt;&lt;br /&gt;Yes, I've been reading too much Lovecraft again. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4815112847826301729?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4815112847826301729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/more-thinkerating.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4815112847826301729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4815112847826301729'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/more-thinkerating.html' title='More thinkerating'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4575697789743947420</id><published>2010-08-14T02:17:00.002-05:00</published><updated>2010-08-14T02:28:46.910-05:00</updated><title type='text'>The Religions of Haume - a sneak peek</title><content type='html'>I've decided to call my sandbox world Haume. ;)&lt;br /&gt;&lt;br /&gt;I started drawing up the religions of Haume tonight. I still need to do some work on the demi-humans, and the Fallen, but this should give you an idea of where my head is at.&lt;br /&gt;&lt;br /&gt;Non-human deities:&lt;br /&gt;DURRAK, "The Father" --&gt; deity of the dwarves; maker of the world&lt;br /&gt;AELEISHA, "The Mother" --&gt; deity of the elves; goddess of life, magic and beauty&lt;br /&gt;CAELIS, "The Child" --&gt; deity of the halflings,; patron of innocence and wonder&lt;br /&gt;&lt;br /&gt;The Thousand Saints&lt;br /&gt;Humans don't have "gods" they have "saints", although functionally, there is very little difference between them. The theory is the saints were once mortals, who transcended their earthly bonds. Some of the important ones:&lt;br /&gt;        Saint Acca of Hexham --&gt; patron sain of magic-users&lt;br /&gt;        Saint Scholastica --&gt; patron saint of sages&lt;br /&gt; Saint Edward the Marytr --&gt; patron saint of lost causes&lt;br /&gt; Saint Seraphina --&gt; patron saint of healers&lt;br /&gt; Saint Maximus --&gt; patron saint of battle&lt;br /&gt; Saint Finbarr --&gt; patron saint of thieves and liars&lt;br /&gt; Saint Amberyl --&gt; patron saint of love&lt;br /&gt; Saint Andrei the Iconographer --&gt; patron saint of artists&lt;br /&gt; Saint Xenon the Righteous --&gt; patron saint of justice&lt;br /&gt; Saint Margaret the Barefooted --&gt; patron saint of the destitute&lt;br /&gt; Saint Abundias --&gt; patron saint of farmers&lt;br /&gt; The Venerable Saint Bede --&gt; patron saint of the elderly / wisdom&lt;br /&gt;&lt;br /&gt;The Fallen&lt;br /&gt;These would be the "bad guys". Again, most of them are thought to be ascended humans, but no one is quite certain of some of them... &lt;br /&gt;        The Dark Knight&lt;br /&gt; Lady Midnight&lt;br /&gt; Saint Opportuna --&gt; patron saint of greed&lt;br /&gt; Saint Abadios --&gt; patron saint of murderers and thieves&lt;br /&gt; Saint Helen --&gt; patron saint of lust&lt;br /&gt; Saint  Dismas  patron saint of envy&lt;br /&gt;&lt;br /&gt;The Spirit Realm&lt;br /&gt;This will be for those who worship nature, in all its incarnations. I'm also toying with having these guys tied into my idea of using ancestor worship somehow...&lt;br /&gt;        The Old Man of the Woods&lt;br /&gt; The Lady of the Lake&lt;br /&gt; The Dark Hunter&lt;br /&gt; Old Crow&lt;br /&gt; Howling Wolf&lt;br /&gt; Thunderbird&lt;br /&gt; The Cat of Kayseer&lt;br /&gt; Brother Bear&lt;br /&gt; The Merman &amp; the Mermaid&lt;br /&gt; The Stones Who Speak&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4575697789743947420?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4575697789743947420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/religions-of-haume-sneak-peek.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4575697789743947420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4575697789743947420'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/religions-of-haume-sneak-peek.html' title='The Religions of Haume - a sneak peek'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-5351052176231660065</id><published>2010-08-10T17:07:00.001-05:00</published><updated>2010-08-10T17:10:18.080-05:00</updated><title type='text'>Overthinking?</title><content type='html'>I've been wondering today... maybe i'm making this too freaking complicated. Instead of thinking about everything, and ending up with a million different things I want to do, maybe I should just shut up and DO something, and worry about integrating changes later. The road to hell is paved with good intentions, after all....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-5351052176231660065?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/5351052176231660065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/overthinking.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5351052176231660065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5351052176231660065'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/overthinking.html' title='Overthinking?'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-2727573719909390987</id><published>2010-08-05T23:52:00.002-05:00</published><updated>2010-08-05T23:57:13.599-05:00</updated><title type='text'>ELves as Spellswords</title><content type='html'>I've been thinking about what to do with elves in my sandbox today. After a little thinking, I would like elves to still have magic-using capabilities, bu I would rather have them focus their spell selections on spells that would enhance their combat capabilities. I envision the elves in my world as creatures who are constantly seeking perfection in everything they do, so their magical abilities would be used to enhance their fighting abilities, to make them the greatest fighters in the world (but, I'm toying with making them the greatest TECHNICAL, rather than PRACTICAL, fighters... for the most part, elves are really good at putting on impressive fighting DISPLAYS, but you drop them into a REAL combat, and they find that they aren't as good as they think... except for PC elves, who have realized and embraced this truth). As such, I'm looking for some ideas for spells I could convert to B/X to be part of the elves spell list. I'm already thinking of putting a version of Bless in there, and a few others (cconverting Shillelegh, and Stoneskin, perhaps?). Ideas anyone?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-2727573719909390987?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/2727573719909390987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/elves-as-spellswords.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/2727573719909390987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/2727573719909390987'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/elves-as-spellswords.html' title='ELves as Spellswords'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-191701918498571560</id><published>2010-08-04T17:50:00.001-05:00</published><updated>2010-08-04T17:52:21.610-05:00</updated><title type='text'>On Saints</title><content type='html'>Wow. So, I decided to start poking around a little for ideas for names of saints. God bless Wikipedia! Did you know thee are over 100,000 CATHOLIC SAINTS?!?!? And almost ALL of them have names PERFECTLY SUITED for a D&amp;D campaign. This part will be far easier than I thought. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-191701918498571560?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/191701918498571560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/on-saints.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/191701918498571560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/191701918498571560'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/on-saints.html' title='On Saints'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3190168404464148384</id><published>2010-08-01T23:55:00.002-05:00</published><updated>2010-08-02T00:30:16.981-05:00</updated><title type='text'>Religion and miracle workers</title><content type='html'>(Author's note: for the second time in as many posts, I spent an hour doing up a long, detailed post about my ideas for my sandbox campaing... only to have an error occur when I was done, and lose everything. GRRRRRRRR.)&lt;br /&gt;&lt;br /&gt;I spent today (well, actually, last night during a late-night drive to the cabin on an adrenaline rush) thinking about how religion is going to work in my sandbox. I was thinking of having clerics being more like "miracle workers" in this campaign (but after watching a documentary on the "real" Robin Hood, which said that monks like Friar Tuck were more like military warriors, having returned from the Crusades with military experiece to go with their spiritual guidance, I'm not sure), so here's what I was thinking....&lt;br /&gt;- the main "deities" will be non-human. In my world-view/creation myth, the three main divinities were the Mother (Elvish), the Father (Dwarf), and the Child (Halfling). They will be the big three, along with a few others added for flavor, meaning there is basically one pantheon of gods, followed primarily by non-humans.&lt;br /&gt;- humans, on the other hand, will not have a pantheon per se, but rather will worship a variety of saints (imagine Catholicism without God or Jesus). &lt;br /&gt;- this serves a couple purposes for me. One, I am going to use it to explain why only humans can be "miracle workers" (since the other races know they are descendents of divinities, they don't see the need to go around showing off through magic; humans, on the other hand, have had to create their own divinities, hence the saints, and their need to show off for the other races through the granting of miracles)&lt;br /&gt;- I kind of see it as, the non-human deities are "gods", whereas the human saints are "Immortals" (ie. ascended humans). This will also explain some friction between humans/non-humans, as the non-humans are a little ticked that the race basically created as toys for a divine child get to go around working miracles&lt;br /&gt;- pursuant to this idea, I am going to change ALL the clerical spells so that they are actually prayers to specific saints. Some spells may be grouped together under a certain saint (ie. all healing-type spells being different prayers to the patron saint of healing), but each "spell" is an actual specific prayer. That way, I can still explain how they work as spells (you have to know the right prayer to invoke effects). I was also toying with the idea of allowing non-clercs a 1% of having low-level prayers "answered" under EXCEPTIONAL circumstances (ie. death situations, or extremely pious followers). Rare clerical spells can be explained as prayers to smaller or forgotten saints, or little known stories of bigger saints.&lt;br /&gt;- nature worship will be covered by animal and plant spirits (which is what druids will follow), and I'm toying with including the idea of ancestor worship in this too, as it would fulfill the "circle of life" idea.&lt;br /&gt;I think I can still find a way to have these ideas co-exist with the idea of warrior-priests, so it should be interesting to see how this works out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3190168404464148384?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3190168404464148384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/religion-and-miracle-workers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3190168404464148384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3190168404464148384'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/08/religion-and-miracle-workers.html' title='Religion and miracle workers'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7331424286927547580</id><published>2010-07-21T22:30:00.004-05:00</published><updated>2010-07-21T22:56:42.998-05:00</updated><title type='text'>Thinking Redux</title><content type='html'>So.... I'm contemplating starting a sandbox campaign, because all the cool kids are doing it. Because I know that any gaming group I have is going to be noobs, I'm running with the Rules Companion Edition ruleset for now. I may switch to straight B/X once I get a gander at the B/X Companion project. Are there any significant differences between RC, B/X and BECMI, other than rules caps, and optional rules like Druids and Mystics?&lt;br /&gt;&lt;br /&gt;Anyways, other considerations.....&lt;br /&gt;- I plan on using lots of fiddly bits from all over the place, especially looting the spells and magic items from the Ancient Vaults &amp; Eldritch Secrets blog&lt;br /&gt;- I want magic to mysterious again. The spell lists for each level are going to be the "commonly known" spells. Mages are going to jeaously guard the more unique spells, and part of the fun will be finding new knowledge. I plan to do some converting of spells from AD&amp;D, just to have more "forbidden lore"&lt;br /&gt;- after reading the first two anthologies of Glen Cook's THE BLACK COMPANY, I am toying with the idea of all magic-users having true names, like demons et al. If you can find out  a mage's true name, you can strip them of all their power. Haven't quite worked out the mechanics for this yet...&lt;br /&gt;- I was debating about allowing mages to do spontaneous casting of any spells they have in the spellbook, instead of memorization, but havne't quite decided yet. I had a cool system worked out for AD&amp;D, where only mages who memorized spells could benefit from additional spells for high INT, but since B/X doesn't have that, I'm not sure yet how I'm going to work that&lt;br /&gt;- I am contemplating renaming clerics as "miracle workers", or maybe "zealots". Haven't figured out how I'm going to explain them in my sandbox yet&lt;br /&gt;- I have a basic Creation Myth for my world, I just have to find where I saved it. It kind of explains all the creatures, great and small... even halflings. 8)I am also toying with some ideas for the races. For instance, darves are obsessed with magic because they cannot use magic at all. The most skilled dwarven craftsman can create weapons of such great quality that they can mimic the weakest of magic weapons (ie. a +1), but they are obsessed with magic because they cannot wield it. Gnomes are either going to be dwarves who end up being able to manipulate magic, but at the cost of being far more slight and fragile than their dwarvish cousins, and therefore outcast, or halfings who have been corrupted by magic. Halflings are so called because they were created half of the divine essence of the Mother, and half of the divine essence of the Father. Elves are all born almost albino, but the longer they stay in the world and use magic, the darker their skin become. Hence, grey elves are about 50/50 corrupted by the world, and dark elves have become almost totally corrupted.&lt;br /&gt;- I plan to use some house ruling to allow mages to use swords. I also plan to use druids, but maybe not as outlined in RC. That's why I need a bunch of extra druid spells, probably from AD&amp;D. I am also contemplating allowing clerics to turn woodland creatures (and eventually, some magical creatures) as a regular cleric turns undead. Still thinking about this one...&lt;br /&gt;&lt;br /&gt;So far, that's what I'm thining. Now, if only I could find the motivation to put this onto a page, instead of sitting outside in the sun, drinking imported beer and playing guitar. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7331424286927547580?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7331424286927547580/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/07/thinking-redux.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7331424286927547580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7331424286927547580'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/07/thinking-redux.html' title='Thinking Redux'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7218495157622747021</id><published>2010-07-21T01:55:00.001-05:00</published><updated>2010-07-21T01:57:44.456-05:00</updated><title type='text'>Thinking (again)</title><content type='html'>I just spent an hour typing out a huge post about what I've been thinking about for the sandbox I'm thinking of creating... but I lost it all. So, I'll retype it tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7218495157622747021?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7218495157622747021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/07/thinking-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7218495157622747021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7218495157622747021'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/07/thinking-again.html' title='Thinking (again)'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1503547051155445395</id><published>2010-03-27T16:03:00.002-05:00</published><updated>2010-03-27T16:06:19.091-05:00</updated><title type='text'>Long time no post</title><content type='html'>I just had to post this. I went to a local gaming store that I only infrequently get to today. As I was perusing the goods, I found a box of old Ral Parth packages. They were clearing out a BUNCH of OLD lead Ral Parth official AD%D figures, fo anywhere from $3 to $8 a package. The TRUE gem though? 4 packages of official, licensed GAMMA WORLD FIGURES, still on the Gamma World cardboacks. Pics when I get a chance, and then... let the offers begin. 8) I can think of a least a couple of bloggers who might drool over these. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1503547051155445395?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1503547051155445395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2010/03/long-time-no-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1503547051155445395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1503547051155445395'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2010/03/long-time-no-post.html' title='Long time no post'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3391304775448624390</id><published>2009-08-19T20:37:00.002-05:00</published><updated>2009-08-19T20:41:56.663-05:00</updated><title type='text'>EPIC SCORE!</title><content type='html'>So, I have a friend who owns a used booksore/comic store. He used to own two, but just had to close one, because as you can imagine, selling used books is becoming a dying art. Anyway, I had to go by his store today (to pay my annual football pool fees 8). I poked around for a while, shot the breeze, bought a bunch of valueless comic bundles for my classroom. As I was leaving, I saw a copy of DEITIES &amp; DEMIGODS up on the wall. I said, that wouldn't happen to be the version with the C'Thulhu mythos stats in it, would it? Sure enough, it WAS. And is GOOD shape... no torn pages, a couple pencil marks, not much discolouring of pages, cover binding is still awesome and unscuffed and unstained. Not believeing my luck, I asked him, how much?&lt;br /&gt;&lt;br /&gt;THIRTY DOLLARS.&lt;br /&gt;&lt;br /&gt;As you can imagine, I almost set the money on fire, I got it out of my wallet so fast.&lt;br /&gt;&lt;br /&gt;I have been trying to acquire one of these for YEARS, but they always got bid out of my league at the last minute on eBay. But now... IT IS MINE!!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3391304775448624390?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3391304775448624390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/epic-score.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3391304775448624390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3391304775448624390'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/epic-score.html' title='EPIC SCORE!'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1958869174438477357</id><published>2009-08-17T16:06:00.002-05:00</published><updated>2009-08-17T16:13:42.460-05:00</updated><title type='text'>Why I shouldn't go shopping on my own...</title><content type='html'>So... I had some spare time at the end of my holidays today, so I went a questing. My primary stop was to hit the new locaion of Pendragon Games.... it was an old gaming store that I haven't been to in over 15 years (ever since they man my friend and I out on the accusation of trying to rip them off... long story short, my buddy bought a copy of WHITE DWARF while the person at the til was on the phone. She was paying more attention to the phone call than us, so when my buddy gave her a $20 to pay for the WD, she put it in the till without giving us change, then forgot she had done so. She asked for the money, we said, "We just paid you... we're waiting for change,", she told the manager who wandered out to see what was up we hadn't paid, he screamed at us for trying to beat him for $7, threw us out, and I never went back). Anyway, Pendragon is the only TRUE gaming store left in the city. So, I went fo a visit...&lt;br /&gt;&lt;br /&gt;... and walked out with a copy of the Cyberpunk v3 rules, and the SAVAGE WORLD OR SOLOMON KANE hardcover RPG. I almost bought DARK HERESY as well, and was thinking of buying some of their used stuff, but I think they were getting their prices off eBay ($10 for a copy of ISLE OF DREAD that looked like it's been chewed by rats? $25 for a book of hex mapping paper? $375 FOR A USED COPY OF X11!?!?!? No thanks...). I looked at picking up ARKHAM HORROR too, but at $75, I declined.&lt;br /&gt;&lt;br /&gt;However, I was surprised and heartened to see how much stuff they carried.I saw copies of SWORDS &amp; WIZARDY, and tons of other little RPGs I've been reading about... Ironically, however... no Warhammer/Warhammer 40K stuff AT ALL.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1958869174438477357?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1958869174438477357/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/why-i-shouldnt-go-shopping-on-my-own.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1958869174438477357'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1958869174438477357'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/why-i-shouldnt-go-shopping-on-my-own.html' title='Why I shouldn&apos;t go shopping on my own...'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3662952474275463717</id><published>2009-08-13T23:20:00.002-05:00</published><updated>2009-08-13T23:31:27.101-05:00</updated><title type='text'>A realization</title><content type='html'>So, I think I finally realized something today. I've been slogging along, preparing my Greyawk campaign. I've been coverting B1 to fit, and to do that, I've basically been cut and pasting the text from the original module, and then adding some stuff. I was getting bored, because I started finding it tedious. "Oh, to be creating dungeons like the one-page dungeon formats..."&lt;br /&gt;&lt;br /&gt;Then it hit me.&lt;br /&gt;&lt;br /&gt;I am making this WAY too difficult. I keep writing my modules or adventures like they're a BOOK, or a story. I'm trying to put the same detail I would as if I was writing a novel. I think back to all the old TSR modules I used to love, and I loved READING them more than PLAYING them. ut... why am I doing this? I don't need to be writing novels for my games... I should try to have less is more, and do more winging it. Let the game develop organically. And I credit all the reading of blogs and old-school gamers for this sudden revelation.&lt;br /&gt;&lt;br /&gt;So, I'm going to go back to mhy B1 retro-fit, and redo it. I'm going to write a few paragraphs of general overview, and then redo the room contents with a much, MUCH simpler description. Hopefully, I won't get burned out as quick while preparing stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3662952474275463717?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3662952474275463717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/realization.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3662952474275463717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3662952474275463717'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/realization.html' title='A realization'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-517190990016270799</id><published>2009-08-02T01:46:00.002-05:00</published><updated>2009-08-02T02:08:48.353-05:00</updated><title type='text'>The Keep on the Borderlands: From TPK to eternity...</title><content type='html'>So... we FINALLY got to play tonight! A small group, only three players... my buddy Mike, my buddy Steph, and my buddy Tim's son, Zac. All have various experiences with AD&amp;D of various flavours, but non thought they had ever played Basic before. I just wantd to PLAY dammit. We started making characters at 7, over pizza. 3d6 in order, but we used the Basic rule of being able to drop 2 points in some abilities to raise your prime requisite by 1. Went quite well... Zac had a fighter with 18 STR, but only 6 INT. He ended up named Ugh. Steph went with a mage, named "The Character Formerly Known As Prince".... so we just called him Prince. Mike made a female elf, name A. As expected, the TPK occured quickly. We started out rather silly... arguing with the men at arms in the tower, attacking gates (which didn't go well), and deciding to journey to thCaves without even looking around the Keep. Since they left late in the day, I actually used wandering monster rolls, and decided they ran ino the bandits south of the Keep at sundown. Outnumbered three to 1, they of course decided to fight. First round, lousy initiative, 2 dead characters. 2nd round, I gave the last character a chance to surrender. He declined, but managed to get one of the bandits horses to throw him, killing him in the fall when he landed on his head. Of course, the elf died shortly thereafter. Less than 2 hours door to door.&lt;br /&gt;&lt;br /&gt;So, now that they knew I was going to school them if they got stupid, we tried again.&lt;br /&gt;&lt;br /&gt;New characters. Now we had... another female elf named Mama Chopita (don't ask), a cleric named Brother Joseph, and a cleric named.... Brother of the character formerly known as Prince.... who became known as Brother Prince. This time, they actually poked around the inn and the tavern. After hearing a few tales, they tried to recuit some local yokels. The leader of the yokels declined, but to btohers, Zeke and Zebekiah, signed up. Zeke had such a positive reaction (a natural 12!) that he suggested their other brother Ulflucase (they called him Luke, everyone else called him Ulf) join them. Zeke and Zeb signed on for 3 gp a day, plus leather armor and a dagger. Ulf (a level 1 randomly generated thief, with a +1 longsword but only 2 hp) joined on as well, giving us six characters. They journeys to the caves, and decided, at random, to enter the ogre cave first. After awakening the ogre with a Magic Missle (which did little more than awaken him), they attempted to parlay, but when they couldn't meet his demand of 20gp to forget he saw them, melee ensued. In the first round, poor Zebekiah bought it when he failed his morale check, turned tail to run, but being in the front row, he couldn't get away... and got squashed by the ogre (3 hp, hit for 11 damage). A highly chaotic fight ensued, marked by pathetic rolling, and an enraged Zeke finishing the ogre by doing 8 points of damage with 2 well-placed dagger strikes to finish him off. By the end of the battle, Zebekiah was dead, dead, dead, Ulf was at -6 (healed to 1 hp and unconsciousness), and everyone was battered. A quick investigation revealed treasure in the small side cave, and also the secret door. However, the incautious party roused the suspicions of the goblins on the other side of the door. The first who stuck his head through the door was promptly slain by an enraged Zeke, but then the other 5 piled through the door. The quick witted Brother Joseph doused them with the brandy found in the room, and a well placed DEX check allowed Mama Chopita to light them on fire. Some spectacular damage rolls later, 4 of the 5 goblins died in the conflagration, and the last ran around the room wildly, on fire, until put out of his misery. The party quickly carted out the dead and wounded, along with all the coins except for the bag of copper. However, upon returning to camp, the pary basically attempted to screw Ulf out of his promised share, saying his share was left back in the cave, plus they owed him for the multiple Cure Light Wounds spells and carrying his near-dead unconscious ass out of the caves. They managed to return to the Keep, but while the party got their coins counted and converted (although the Bank wasn't happy about them trying to rip them off with the fake gold coins), Uld appealed to the Captain of the Watch for succor. An impromptu trial occured in the bank, the result of which was Ulf giving up his share of the treasure (the bag of coppers left back in the cave), and receiving 30 gp for his troubles. What the party doesn't realize is they now have a VERY bad rep amongst hireling, and can expect to have NO help, unless they get lucky and encounter a random adventurer in the tavern.&lt;br /&gt;&lt;br /&gt;At this point, we had been playing for 6 hours, so we divided up the XP, and called it a night. I hope to turn this into a monthly event (even if it means trying to drive back in to Winnipeg once a month once school starts, which will be tough when I will have volleyball tourneys every weekend to help coach). However, I had a BLAST tonight... once I got back into the swing of things, it went pretty well (considering I had 2 laptops in front of me, instead of screens 8). I look forward to next session!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-517190990016270799?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/517190990016270799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/keep-on-borderlands-from-tpk-to.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/517190990016270799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/517190990016270799'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/08/keep-on-borderlands-from-tpk-to.html' title='The Keep on the Borderlands: From TPK to eternity...'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-5416466032770983002</id><published>2009-07-25T00:12:00.002-05:00</published><updated>2009-07-25T00:16:24.731-05:00</updated><title type='text'>Things continue apace</title><content type='html'>So much for global warming. Summer has been a bust so far... cold and wet weather makes hanging out at the beach difficult.&lt;br /&gt;&lt;br /&gt;However.... been plugging away on my AD&amp;D campaign, but also doing some prep for my one-off B/X game. I think I'm gonna run them through B2 straight up... if we actually go beyond that, I think I'll run them at B7 Rahasia next (or maybe flesh out B1 for them), and then, if we're STILL running, either tackle B4 or X1. I'm really excited.&lt;br /&gt;&lt;br /&gt;I've also started thinking about creating my own world... so far, I've been doing some thinking of some creation cosmology. I have come up with a rather unique take on things, that would not only explain halflings.... but make them more like the elves always end up being in other games. Maybe I'll start posting the bits and pieces of the story on here, when IO get it straight. It's quite good, is I say so myself. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-5416466032770983002?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/5416466032770983002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/07/things-continue-apace.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5416466032770983002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/5416466032770983002'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/07/things-continue-apace.html' title='Things continue apace'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7363013418819131926</id><published>2009-07-01T14:12:00.002-05:00</published><updated>2009-07-01T14:26:23.868-05:00</updated><title type='text'>Happy Canada Day</title><content type='html'>I didn't win the One Page Dungeon contest.  I didn't even show up on the radar. I'm not upset about this, but the anal-retentive perfectionist in me can't wait to see what DID win, because I HATE losing, and not getting any feedback on my entry will drive me crazy.&lt;br /&gt;&lt;br /&gt;Otherwise, things continue apace... another school year in the books (thank GOD!), summer is finaly arriving, I'm working little by little on redoing B1 as part of my campaign (basically, I took the idea of Quasqeton being linked to the Caves of Chaos via a tunnel from RttHotB, drew up a whole bunch of caverns between the keep and Quasqueton, and drew upon the idea of the cult and bandits now using Quasqueton as a staging ground to go after the Keep). Lots of running around for the next couple weeks, then I plan to spend an uninterrupted month readin at my cabin. Life is good.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7363013418819131926?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7363013418819131926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/07/happy-canada-day.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7363013418819131926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7363013418819131926'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/07/happy-canada-day.html' title='Happy Canada Day'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8503505432377390732</id><published>2009-06-04T23:34:00.002-05:00</published><updated>2009-06-05T00:06:12.455-05:00</updated><title type='text'>Narrowing things down</title><content type='html'>I spent tonight watching Best of Japan 2001 puroresu tapes, and norrowing down what house rules I'm going to try and implement in my upcoming campaign. Well, I also watched Pittsburgh hammer the Red Wings first, and even though I HATE Pittsuburgh (as a lifelong Flyers fan), I want them to beat Detroit and win the Cup. Go figure.&lt;br /&gt;&lt;br /&gt;Anyway, here's what I'm going to work with...&lt;br /&gt;&lt;br /&gt;* I'm still debating about coming up with a unified experience point table. Basically, if I do, then that means I'm using free multi-classing. If I don't, I don' think I'll allow any multi-classing. Right now, I'm leaning towards unified XP table, and free multi-classing.&lt;br /&gt;&lt;br /&gt;* I'm also toying with the idea only allowing fighters, clerics, mages and thieves to multi-class. In other words, you can ony multi-class using the four core classes. Previously (I think), I put down my thoughts here on multi-classing, with who can be what, and restrictions, like you can't take a paladin level if you have a hief level, and stuff like that. However, this way makes it a LOT easier to keep track of. &lt;br /&gt;&lt;br /&gt;* I'm still juggling what to do with non-core classes. I think I'll keep rangers and druids for sure, and probably paladins. No one ever plays bards, so I'm not worred about them, and as much as I love monks, I'm still debating how to fit them in. Since the ability requirements for most of the classes will make them hard enough to qualify for anyways, I'm thinking I will allow them, but only if you start as that class, and that means you can't multi-class them. I really want to just roll druids into a specialty cleric class (like illusionists and mages), but I'm not sure yet. Maybe I'll make druids as specialty clerics who follow the Old Faith, and ONLY those druids can be "druids".... other druids are simply specialty priests of nature deities, and get none of the "druid" abilities.&lt;br /&gt;&lt;br /&gt;* I'm allowing my magic-users to use edged weapons of up to long sword size without penalty. I'm also going to allow them to wear padded, leather or.... elvish chain mail armour without penalty. I figure that if the elves are so attuned with magic, then you should be able to wear the unencumbering armour and cast spells as well. Clerics can use edged weapons if allowed by their faith... otherwise, they can only use common weapons (staff, club, flail at BEST... no mace, no morning star).&lt;br /&gt;&lt;br /&gt;* Magic-users and clerics have two options for casing spells. If they choose the traditional (Vancian) route, then they have to select and memorize their spells each day, BUT they can have extra spells as determined by high INT or WIS. Spontaneous casters can use a "spell point" system to freely cast any spell which is in their spell/prayer book withough memorization, but they cannot use exra spells from high INT/WIS. I am also giving spontaneous casters a bonus: spontaneous mages can opt to attempt to counter opposing mages' spells (INT check to identify opposing spell; if they succeed, they can expend a number of spell points equal to the spell's level to counter it; if they fail the INT test, then they either can't identify the spell, or misidentify it, leading to guessing how many points to use, and wild surge hilarity ensuing), while spontaneous clerics may atempt "prayers of desperation" (casting spells not in their prayer book; WIS check to be allowed to cast it, failed WIS check means CON check or lose ability to cast further spells until rested). I'm really interested in seeing how this works out.&lt;br /&gt;&lt;br /&gt;* I'm going to use my skill check / proficiency system. Characters can determine their starting proficiencies, bu after that, pretty much ANYTHING they want to attempt will be governed by skill checks (with appropraite modifiers). Proficiencies will basically operate as skill check modifiers. When a characetr has succeeded at enough skill check of a certain "proficiency", then they get a level in that profinciency. Easy as pie... I hope.&lt;br /&gt;&lt;br /&gt;There's what I'm using so far. I'm also thinking of timkering with the spells available for mages and clerics, making for a very low magic feel (only having maybe 6-12 commonly known spells/prayers per level, and making all other harder to acquire, especially named spells). I also want to make my magic items a little more unique, so every weapon has SOME sort of history or legend attached to it (even the lowliest sword +1... maybe it's more of a masterwork-type item).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8503505432377390732?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8503505432377390732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/06/narrowing-things-down.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8503505432377390732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8503505432377390732'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/06/narrowing-things-down.html' title='Narrowing things down'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1755757525437690516</id><published>2009-06-01T16:43:00.003-05:00</published><updated>2009-06-01T16:52:46.111-05:00</updated><title type='text'>Slow down</title><content type='html'>As with everyone else, it seems, I've been slacking on the posting lately. Nothing major... just trying to get out and walk more on the (few) warm days, oh, and I've been playing DAWN OF WAR 2 like it's crack. 8) But, I finished the campaign now, and I'm back to working on my campaign... been working on the blown-up map of the hex I'm using. Right now, I'm using Kellri's Old School Encounters and inspiration from FIGHT ON! #3 to draft the details in short form about other locations on the map. I've drawn up some catacombs that I have to populate that will connect the Caves of Chaos to Quasequeton, and I have to populate Quasqueton, but then I should be ready to go. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1755757525437690516?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1755757525437690516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/06/slow-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1755757525437690516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1755757525437690516'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/06/slow-down.html' title='Slow down'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7270244044845632974</id><published>2009-05-11T20:59:00.005-05:00</published><updated>2009-05-11T21:18:45.010-05:00</updated><title type='text'>A question of scale</title><content type='html'>So, I finally sat down in earnest and started working on my Yeomanry campaign. First off, I poked around with Return to the Keep and In Search of the Unknown a little. I have decided that the connecting tunnel mentioned between the Caves of Chaos and Quasqueton exists, but I have decided that it runs through lots of natural caverns, which housed other bugaboos, who have prevented said tunnel from being used very much. I'm also going to use these caverns to explain just what happened to the two heroes from B1.&lt;br /&gt;&lt;br /&gt;I've also been doing some wilderness mapping, but here's my hitch.... I'm using the Living Greyhawk metaorg map of the Yeomanry as my guide (minus the location of Slerotin's tunnel and Dark Gate... these don't exist). Each of the hexes on this map is said to equal 30 miles. I started mapping by drawing a gigantic blown-up approximation of the starting hex (where I am placing the Keep, the Caves, Quasqueton and a small starting town), but I'm having trouble with my scale. I'm using a numbered hex map to represent the larger hex, but I can't wrap my head around the scale. Is 1 hex = 30 miles mean 30 SQUARE miles? Or that each hex is 30 miles North to South in distance? Right now, I have it so that, if I assume that each large hex is 30 miles N-S, then my smaller hexes are each about 1.25 miles. I went with that, but then I kind realized... I think this is WAY wrong, because it makes that hex HUGE. BUT, if I consider 1 hex = 30 SQUARE miles... then that doesn't leave a hell of  alot of room in each hex for extras.&lt;br /&gt;&lt;br /&gt;My original plan was to map out about 8 of the larger hexes in detail, and use that as a "sandbox" for my game.  But now, I'm not so sure. Anyone got any advice?&lt;br /&gt;&lt;br /&gt;(Cross-posted to the CANONFIRE site, for help from the 'Hawkers. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7270244044845632974?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7270244044845632974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/05/question-of-scale.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7270244044845632974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7270244044845632974'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/05/question-of-scale.html' title='A question of scale'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-6236491081721550899</id><published>2009-05-08T21:41:00.002-05:00</published><updated>2009-05-08T22:27:49.543-05:00</updated><title type='text'>My Own Private Appendix</title><content type='html'>If everyone else is doing it, why can't I?&lt;br /&gt;&lt;br /&gt;My own version of the famed Appendix N&lt;br /&gt;&lt;br /&gt;* JRR Tolkien's THE HOBBIT and LORD OF THE RINGS trilogy&lt;br /&gt;* Weis and Hickman's DRAGONLANCE CHRONICLES trology and "Test of the Twins" trilogy&lt;br /&gt;* TSR "Endless Quest" books, esp. RETURN TO BROOKMERE and DUNGEON OF DREAD&lt;br /&gt;* Stephen King's THE STAND and SALEM'S LOT&lt;br /&gt;* Homer's THE ODYSSEY&lt;br /&gt;* Milton's PARADISE LOST&lt;br /&gt;* Leiber's Fafhnard and the Grey Mouser novels, esp. SWORDS AGAINST DEVILTRY&lt;br /&gt;* Terry Brooks' Shannara books, especially WISHSONG OF SHANNAR and THE SWORD OF SHANNARA&lt;br /&gt;* H.P. Lovecraft&lt;br /&gt;* Robert E. Howard&lt;br /&gt;* Miyamoto Musashi's THE BOOK OF FIVE RINGS&lt;br /&gt;* William Gibson, especially IDORU, BURNING CHROME, ALL TOMORROW'S PARTIES and SPOOK COUNTRY&lt;br /&gt;* Norman Spinrad's LITTLE HEROES, DEUS EX and BUG JACK BARRON&lt;br /&gt;* George Alec Effinger, esp. his Marid Audran novels&lt;br /&gt;* Bruce Sterling, esp. HEAVY WEATHER and ISLANDS IN THE NET&lt;br /&gt;* Brian Daley's Han Solo novels, esp. HAN SOLO AT STAR'S END&lt;br /&gt;* Timothy Zahn's Thrawn Trilogy of STAR WARS novels, esp. HEIR TO THE EMPIRE&lt;br /&gt;* Michael Stackpole's X-WING: ROGUE SQUADRON novels&lt;br /&gt;* Robert Anton Shea's THE ILLUMINATUS TRILOGY&lt;br /&gt;* Neil Gaiman, esp. AMERICAN GODS, ANASI BOYS, SMOKE &amp; MIRRORS and FRAGILE THINGS&lt;br /&gt;* the original STAR WARS trilogy of movies&lt;br /&gt;* BLADE RUNNER&lt;br /&gt;* TRON&lt;br /&gt;* STAR TREK II: THE WRATH OF KHAN&lt;br /&gt;* STAR TREK VI: THE UNDISCOVERED COUNTRY&lt;br /&gt;* Monty Python and the Holy Grail&lt;br /&gt;* ROBIN HOOD, PRINCE OF THIEVES&lt;br /&gt;* Disney's ALADDIN and BEAUTY AND THE BEAST&lt;br /&gt;* GOODFELLAS&lt;br /&gt;* the original BATTLESTAR GALACTICA tv series&lt;br /&gt;* MILLENNIUM tv series&lt;br /&gt;* THE X-FILES tv series&lt;br /&gt;* LOST tv series&lt;br /&gt;* THE PRETENDER tv series, esp. the first two seasons&lt;br /&gt;* DARK SKIES tv series&lt;br /&gt;* the first season of DARK ANGEL tv series&lt;br /&gt;* Toho GODZILLA movies&lt;br /&gt;* Kurosawa's THE SEVEN SAMURAI, THE HIDDEN FORTRESS and RAN&lt;br /&gt;* BRAVEHEART&lt;br /&gt;* MONGOL&lt;br /&gt;* BROTHERHOOD OF THE WOLF&lt;br /&gt;* the ILLUMINATI game&lt;br /&gt;* the ARKHAM HORROR boardgame&lt;br /&gt;* Queensryche's OPERATION: MINDCRIME and RAGE FOR ORDER albums&lt;br /&gt;* Front Line Assembly's TACTICAL NEURAL IMPLANT album, esp. the video for "Gun"&lt;br /&gt;* KMFDM's ANGST, NIHIL and XTORT albums&lt;br /&gt;* Radiohead's THE BENDS and OK COMPUTER albums&lt;br /&gt;* NIN's BROKEN and THE DOWNWARD SPIRAL albums&lt;br /&gt;* Pop Will Eat Itself's DOS DEDOS, MIS AMIGOS album&lt;br /&gt;* the art of M.C. Escher&lt;br /&gt;* the art of H.R. Giger&lt;br /&gt;* Chris Claremont and John Byrne's run on THE UNCANNY X-MEN, esp. "Days of Future Past"&lt;br /&gt;* Mike Grell's run on GREEN ARROW, and JON SABLE, FREELANCE&lt;br /&gt;* Mark Waid and Alex Ross's KINGDOM COME&lt;br /&gt;* Chris Claremont and Frank Miller's original WOLVERINE mini-series&lt;br /&gt;* Marvel's old STAR WARS, SHOGUN WARRIORS and GODZILLA comics&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-6236491081721550899?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/6236491081721550899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/05/my-own-private-appendix.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6236491081721550899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6236491081721550899'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/05/my-own-private-appendix.html' title='My Own Private Appendix'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7486581576937375918</id><published>2009-05-06T22:40:00.002-05:00</published><updated>2009-05-06T23:24:13.928-05:00</updated><title type='text'>Examining XPs</title><content type='html'>So, as part of my home rules, I was doing some number crunching today with XPs. As I've said before, I'm thinking of making a single XP table, much like there is in 3E. So, I sat down tonight and crunched the numbers, through 20th level. What did I find? MAN, there's some WHACKY XP requirements for levels in 2ed. For instance, clerics and druids (which are, more or less, a specialty cleric), are pretty much on a parallel until you hit 6th level. Then, things start going whacky. It suddenly becomes AWFULLY expensive to be a cleric - to the point where, by 12th level, you could have 3-12th LEVEL DRUIDS for the XP cost of 1-12th LEVEL CLERIC. However, things swing back  in line pretty quick, as within 2 levels, Druids have made up that gap, and within 3 levels, you could now have 2-15th level clerics for the cost of 1-15th level druid. Plus, druids kinda get screwed once they get to Heirophant levels, where their numbers go WAY out of line. Also, thieves are cheap in every sense of the word.&lt;br /&gt;&lt;br /&gt;I did some averages for all classes, core classes, and alternate classes (considering paladin, ranger, druid, bard, and monk and assassin from THE SCARLET BROTHERHOOD as alternate classes), and got some interesting results. It's actually CHEAPER, on average, to be a "specialty" class until 13th level. Then, the XP creep finally catches up with you. All in all, druids and thieves REALLY screw any attempts at averaging out an XP table, because druids are unnaturally cheap at early levels, and thieves are just plain cheap. You would think, if you were going to use the XP for gold rule, that thieves should maybe be MORE expensive, since they would benefit from this the most.&lt;br /&gt;&lt;br /&gt;For instance, at 40,000 XP, you could have a 6th level fighter, paladin or ranger, well on their way to 7th level, about one and a half 6th level clerics or monks (1 cleric/monk who is a little short of 7th level, or a 6th level cleric/monk and a 5th level assistant), two 6th level druids (or a 7th level druid nearing next level), one 6th level wizard, or two 6th level thieves, bards or assassins (or one 7th level thie/bard/assassin). At 1,000,000 XP, you could have a 12th level fighter, an 11th level ranger or paladin very near to leveling up, a 12th level cleric or monk, THREE 12th LEVEL DRUIDS (or one druid halfway between 13th and 14th level), a 12th level wizard close to leveling up, or TWO 12th LEVEL THIEVES AND AN 11th LEVEL THIEF (or one thief just under 15th level). Just think... you could have 3 TIMES THE AVAILABLE SPELLS by having three 12th level druids, or THREE BACKSTABBING MACHINES by having three high level thieves. It seems a little... unfair.&lt;br /&gt;&lt;br /&gt;For some reason, thieves and druids are WAY out of line here.&lt;br /&gt;&lt;br /&gt;The thing I found the most is how odd it is that the XP tables start out as routinely doubling for most classes, but then at some point,it simply become adding a set amount on top of the previous level. In a way, it encourages outrageously high level characters, because when you reach the top level, it starts to plateau, instead of an even exponential increase (is it even an exponential increase? I teach English, not math).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7486581576937375918?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7486581576937375918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/05/examining-xps.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7486581576937375918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7486581576937375918'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/05/examining-xps.html' title='Examining XPs'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1192782546457603592</id><published>2009-04-27T22:26:00.001-05:00</published><updated>2009-04-27T22:27:35.618-05:00</updated><title type='text'>Hollow World</title><content type='html'>Anyone know how many books were in the D&amp;D HOLLOW WORLD box set? The Acaeum isn't much help to me on this matter. Also, anyone know how many HOLLOW WORLD modules/sourcebooks came out?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1192782546457603592?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1192782546457603592/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/hollow-world.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1192782546457603592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1192782546457603592'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/hollow-world.html' title='Hollow World'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-2710931572176023679</id><published>2009-04-27T19:52:00.001-05:00</published><updated>2009-04-27T19:56:05.225-05:00</updated><title type='text'>You know what I hate?</title><content type='html'>When you start reorganizing your stuff after a breakdown, and realize that SOMEWHERE, you accidentally deleted your digital copy of the COmpanion D&amp;D Module THE ENDLESS STAIR. Doesn't that tick you off? And it's not like a copy will ever magically appear in the inbox of suprunown at gmail dot com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-2710931572176023679?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/2710931572176023679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/you-know-what-i-hate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/2710931572176023679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/2710931572176023679'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/you-know-what-i-hate.html' title='You know what I hate?'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-867178374106529703</id><published>2009-04-26T22:05:00.002-05:00</published><updated>2009-04-26T22:44:55.678-05:00</updated><title type='text'>Being thinkative</title><content type='html'>I happened to be looking through the Basic edition character sheets today (long story). Anyway, when I go to the spell lists section for M-U's and clerics, I was struck at how few and simple the spells were in B/X. And that gave me an idea.... I think I'm going to steal those basic spell lists, and use them for my campaign. Each level has about 6 spells (maybe 8) that are readily known, and these are what you're going to have a chance to learn when you want a new spell. And they will be VERY basic spells. Anything else, and the mage has to do some wheeling, dealing and journeying. Anything with a person's name in it will be EXTREMELY hard to get ahold of. I haven't thought about how this will work with clerics yet... I'm thinking of leaning more towards the idea of clerics spells are less spells, per se, and more prayers/invocations/rituals. This, there will be some commonly known prayers&lt;br /&gt;, but for others, you would have to consult with a higher up in your church (because some of those rituals will be more like heretical witchcraft, don't you know). In both cases, he more you invoke magic/the power of the deity, the easier it is to tap into this resource, which would explain how magic-users or all stripes advance. I now realize that this is subconsciously a lot like rituals from 4ed, but since I haven't read 4ed, and don't know how they work, I'm blissfully ignorant. 8)&lt;br /&gt;&lt;br /&gt;Not only do I feel this puts the "umph" back in magic, but I can tinker with the magic limitations too. Instead of having mages memorize spells, I can more easily swtch to a spell point type of system, because if you only know 3 first level spells, you shouldn't need to constantly rememorize them. It makes magic much more "organic", which I don't think is necessarily a bad thing. It also makes sense that if a cleric knows the prescribed prayer for a certain situation, then they should be able to use it any time. I have't quite figured out a rationale for prayers yet... I was thinking of something along the lines of you need to invoke the proper words for the deity to take notice. I might allow clerics to try and invoke prayers ("spells") without knowing the proper prayer, but having a HEFTY chance of failure.... or perhaps the chance of offending said deity with your presumptuousness, and never being able to invoke that prayer again.&lt;br /&gt;&lt;br /&gt;By the way, I'm thinking this all out loud, because it helps me visualize my ideas. 8)&lt;br /&gt;&lt;br /&gt;So, for mages....there would be six basic spells in every level, representing the most common manipulation of magic. I'm thinking, straight coversion of spells, with a first leevl spell costing 1 point, a second level spell costing 2 points, etc. Then, I just convert the spell table, by adding up how many points the available spells per level would equal. So, while it means you may be able to cast stronger spells earlier, or MORE stronger spells, the drawback is A) you would have to spend more time tracking down the spells you would want to use, B) you would likely end up casting fewer spells per day, if you cast more higher level spells, and C)I would think that your master would not reveal higher-level spells until the appropriate time (ie. if a mage doesn't usually get access to say, 4th level spells until say, level 7, then any 4th level spells he has beofre level 7 will have to be ones he finds on his own.... he won't learn the invocations for the 6 regular spells until 7th level). I think this might work... it's pretty straightforward.&lt;br /&gt;&lt;br /&gt;In other news, I'm thinking of starting my campaign by using the Retrn to the Keep on the Borderlands in the Yeomanry. I have the text document that "fixes" the keep to make it a little more useful, and when I was reading it, something caught my eye. The reference to turning Nergul into Nerull is fine, but instead of making Erishkital a demon queen... I'm going to change her into the Raven Queen. It works, and maybe I can do something usefull with that down the road. I'm going to use her as a heretofore unknown minor goddess of death, make her real obscure. Just for fun, mostly.&lt;br /&gt;&lt;br /&gt;Time to start writing down all these house rules... I've already decided I'm going to test-run the campaign with some old gamer friends n the summer, work the kinks out, and then run it in the fall with the group I want to indoctrinate. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-867178374106529703?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/867178374106529703/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/being-thinkative.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/867178374106529703'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/867178374106529703'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/being-thinkative.html' title='Being thinkative'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4171481534876562537</id><published>2009-04-19T14:50:00.000-05:00</published><updated>2009-04-19T14:58:24.818-05:00</updated><title type='text'>One Page Dungeon</title><content type='html'>Well, things are going well. I had an idea for a WICKED trap to base a dungeon around. I currently have two maps going... one small one that focuses solely on the dungeon, one larger one that has a little more going on. I have to decide which will be able to have justice done to it with only one page. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4171481534876562537?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4171481534876562537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/one-page-dungeon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4171481534876562537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4171481534876562537'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/one-page-dungeon.html' title='One Page Dungeon'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7521214660115486121</id><published>2009-04-18T20:41:00.002-05:00</published><updated>2009-04-18T20:47:40.029-05:00</updated><title type='text'>Taking a big step...</title><content type='html'>So, I've decided to whip up something for that One Page Dungeon Contest everyone is so high on. It will be my first attempt at making a dungeon in almost 15 years. I thought long and hard about what to do, and came up with a seemingly good idea. I already have the map roughed out (plus some room to expand), and some ideas for the dungeon itself. Now, I just need to decide how deadly to make it, and what stock it with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7521214660115486121?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7521214660115486121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/taking-big-step.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7521214660115486121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7521214660115486121'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/taking-big-step.html' title='Taking a big step...'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1444010498446044668</id><published>2009-04-11T11:16:00.001-05:00</published><updated>2009-04-11T11:20:02.517-05:00</updated><title type='text'>My take on the whole WotC PDFgate</title><content type='html'>I was organizing my gaming files, after finally getting around to grabbing my portable drive where I store all my downloads. I had a legally-downloaded version (from Paizo's website)of the D&amp;D Rules Cyclopedia on there. &lt;br /&gt;&lt;br /&gt;It is corrupt, and won't unzip.&lt;br /&gt;&lt;br /&gt;Thanks, WOTC!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1444010498446044668?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1444010498446044668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/my-take-on-whole-wotc-pdfgate.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1444010498446044668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1444010498446044668'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/my-take-on-whole-wotc-pdfgate.html' title='My take on the whole WotC PDFgate'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1020277171661815326</id><published>2009-04-05T22:40:00.002-05:00</published><updated>2009-04-05T22:44:01.850-05:00</updated><title type='text'>A question on miniatures</title><content type='html'>Although I've never been a fan of using miniatrues in a D&amp;D game, I'm thinking I might try it with this campaign, even if it's just to help the newbies. However, I have no figs (well, other than a MILLION WH40K space marines 8). Does anyone know if I would be able to find some lots of figs on eBay for a reasonable price? What companies are even still selling them? I know Reaper is in the game, and I think Citadel too, but I'm kinda clueless. I was hoping to find a selection of basic adventuring types, and maybe a mass of gobbos/orcs and some oher "basic" mosters, as cheap as possible. Anyone got any suggestions?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1020277171661815326?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1020277171661815326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/question-on-miniatures.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1020277171661815326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1020277171661815326'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/04/question-on-miniatures.html' title='A question on miniatures'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4836075058325690863</id><published>2009-03-30T23:52:00.001-05:00</published><updated>2009-03-30T23:54:12.248-05:00</updated><title type='text'>My new crack</title><content type='html'>When DAWN OF WAR, the WH40K RTS game came out, I didn't have a computer that could run it. That didn't stop me from buying it, and all of the supplements. And DAWN OF WAR II also.&lt;br /&gt;&lt;br /&gt;I finally got around to installing everything on The Terminator this weekend (my cranked-up Dell XPS gaming laptop rig). I started playing the tutorial tonight.&lt;br /&gt;&lt;br /&gt;I believe I have found my new crack. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4836075058325690863?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4836075058325690863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/my-new-crack.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4836075058325690863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4836075058325690863'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/my-new-crack.html' title='My new crack'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1096844047448152359</id><published>2009-03-30T21:36:00.002-05:00</published><updated>2009-03-30T21:43:59.196-05:00</updated><title type='text'>Why I hate the modern world: the boardgame rant</title><content type='html'>In the town where I live, I often volunteer at the rec center on the weekends. Usually, when I'm working, I'll bring over my copy of RISK, and we'll spend a few hours kicking each other's butts. I've been trying to find a copy of RISK to donate to the rec center, so I don't always have to drag mine around. I've been to every toy store here around, and you know what I've found out? Parker Brothers SUCKS. They've taken all the "classic" board games of my youth, and messed them up. You can't get RISK anymore, the way god intended it... no, now, RISK has a different map, and different units, and "mission objectives", and fortifications. It's like a cross between Monopoly and Risk. And don't even get me started on the future version of Risk, or STAR WARS Risk, or God Storm Risk. Why can't I just get RISK?&lt;br /&gt;&lt;br /&gt;Same thing with CLUE... they screwed it up too. New characters, new rooms, new weapons, new game mechanics. And other games, like the card game Mille Bornes? No longer produced.&lt;br /&gt;&lt;br /&gt;Ebay is no better. $25-$35 for a used copy of Risk, and $25 to ship it? Forget it. Every copy I try to get my hands on, the bidding goes psychotic. Or the shipping is psychotic. &lt;br /&gt;&lt;br /&gt;It's almost enough to make a man give up. Almost. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1096844047448152359?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1096844047448152359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/why-i-hate-modern-world-boardgame-rant.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1096844047448152359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1096844047448152359'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/why-i-hate-modern-world-boardgame-rant.html' title='Why I hate the modern world: the boardgame rant'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-6551923545251042093</id><published>2009-03-30T19:26:00.002-05:00</published><updated>2009-03-30T19:56:42.438-05:00</updated><title type='text'>Games I'd like to run...</title><content type='html'>YAY FOR SPRING BREAK! A whole week away from the little terrorists will hopefully be just what I need to recharge my batteries. And maybe even write some stuff down here.&lt;br /&gt;&lt;br /&gt;I've been thumbing (in some cases, electronically so) through a bunch of my gaming stuff, thinking about the old days, when I had a regular gaming group. I would be working on some kind of campaign (usually AD&amp;D or Cyberpunk), my buddy Scott would be working on whatever the game of the week was (sometimes DC Heroes, sometimes Palladium, sometimes TORG, sometimes AD&amp;D, or something else). His brother Dave would be working on either a Twilight 2000, Traveller, AD&amp;D or Top Secret campaign, and all of us would get together once a week to sit around and paint miniatures. Man, I miss those days. However, the bug is biting me again. Here's what I would like to run.....&lt;br /&gt;&lt;br /&gt;1) AD&amp;D 2nd Edition GREYHAWK campaign: all my campaigns have been in Greyhawk. I know it, and it's my favorite. I still have my big C'Thulhu meets Greyhawk campaign in the back of my mind, but right now, I'd just like to run ANYTHING, so I'm still chugging away at my quasi-sandbox game set in the Yeomanry (for now), where I will be training new players. I also want to run a one-off session this summer, with all my old-school gamer friends, crawling through TOMB OF HORRORS or another one of the classics.&lt;br /&gt;&lt;br /&gt;2) UNKNOWN ARMIES: I love this game. It's so dark and weird... how can you not love it? I have some notes about running a UA campaign based loosely on the tv miniseries THE LOST ROOM. It would involve having to find the artifacts and figure out the room, while interacting with other occult underground groups. Weird and cool, bu since my core groups of gamers right now will likely be some of my high school students, I think an adult-themed game like this is out of the question for now.&lt;br /&gt;&lt;br /&gt;3)FALLOUT: even since finishing the excellent FALLOUT 3, I`ve thought what a cool RPG this would make. I`ve been thinking about running something like this, a campaign based loosely on the FALLOUT games, probably using the GAMMA WORLD rules, or MAYBE D20 Modern (but that`s pretty iffy). Gamma World seems like a much more natural fit.&lt;br /&gt;&lt;br /&gt;4) STAR WARS: old-school D6 WEG Star Wars, probably set in between SW and ESB, or maybe between ESB and ROTJ (although that would mean no chance of running into Han Solo 8). I used to have this RPG, then traded it off sometime int he distant past for a crapload of WH40K stuff, but I have since reacquired almost EVERY D6 book from WEG (thanks, eBAY!), and hope to one day run a Star Wars campaign, just because I love SW so much.&lt;br /&gt;&lt;br /&gt;5)HEROES: ever since I read ``Days of Future Past`` when I still collected X-MEN, I`ve wanted to run a real dark, gritty super hero campaign. No flashy costumes, no cartoon violence... real issues, and more real life. I would still LOVE to do this, and HEROES has given me some ideas about how to do this (well, that and SMALLVILLE). Not sure what system I would use... I don`t think any of the Marvel iterations would work, nor would DC Heroes. I have Villains &amp; Vigilantes (which I have some familiarity with), Mutants &amp; Masterminds (which I would have to read), and I *think* I have some Hero System stuff around here somewhere. I think this would be super fun (no pun.... okay, pun intended 8).&lt;br /&gt;&lt;br /&gt;6) CYBERPUNK 2020: I love this game. I have EVERYTHING for it. I`ve only tried running campaigns for it twice... once was an online one on an old BBS, which never got off the ground. The other was with my old gaming group and some friends from work... and resulted in the equivalent of the TPK in the first adventure, when one player decided his character was going to tick off Arasaka goons ASAP. Needless to say, Arasaka dropped on them like a nuclear hammer, and after one adventure, they were all dead. Sigh. I would use CP2020 for this... Cybergeneration has SOME appeal for me, but CPv3 sucks. Sucks, sucks, sucks. I`ve toyed with the diea of taking my palyers, having them make 2020 versions of themselves, and go all cowboy, but we`ll see.&lt;br /&gt;&lt;br /&gt;7) CALL OF C`THULHU: I have recently acquired a metric ton of CoC gaming stuff. I used to have this game, and I love Lovecraft. A friend has the ARKHAM HORROR board game, and we have blown MANY a day playing that. One of my buddies used to run a fairly regular (albeit weird as shit) CoC campaign, which I played in once, and had a blast. I would love to run a dark, scary, horror-inducing game, and make everyone crazy. 8)&lt;br /&gt;&lt;br /&gt;8) DEADLANDS: this game is just too weird to NOT want to play.&lt;br /&gt;&lt;br /&gt;9)"Eternal Champion" campaign: this si another weird idea I had in my head. What about a campaign with a bunch of different game systems, but the characters (assuming they live) are all incarnations of the same character? Kind of like QUANTUM LEAP role-playing. I was thinking of linking AD&amp;D/D&amp;D, STAR FRONTIERS, and some stuff in the middle (maybe CoC, maybe CP2020, maybe something else), with characters being approximately the same across all the games. Would be an interesting concept.&lt;br /&gt;&lt;br /&gt;These are my big ones. That`s not counting what I would love to PLAY in... I want to play in a 3ed campaign, just to see what the system is like. I would LOVE to be in a CoC campaign, or an old-school Traveller campaign. Also, this doesn`t cover the stuff that I may want to run... for instance, I`d also like run a Traveller or Star Frontiers campaing, but the vision I have for those campaigns could also be done in Star Wars (well.... maybe not the Traveller one 8).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-6551923545251042093?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/6551923545251042093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/games-id-like-to-run.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6551923545251042093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/6551923545251042093'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/games-id-like-to-run.html' title='Games I&apos;d like to run...'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8223750964681264593</id><published>2009-03-07T22:32:00.002-06:00</published><updated>2009-03-07T23:03:05.540-06:00</updated><title type='text'>Legends of the Yeomanry</title><content type='html'>[NOTE: I'm putting to paper some of the ideas that I have rolling around in my head for possible plot hooks in my upcoming campaign. Feel free to steal liberally. 8) ]&lt;br /&gt;&lt;br /&gt;The Sunken Castle of Lu-Mar&lt;br /&gt;&lt;br /&gt;Tales tell of the ruins of a castle, found deep in the darkest parts of the Escarpment Swamp. Curiously, all that remains is the very tops of the tower battlements – it is as if the ground rose up and swallowed the castle whole. This is the doomed castle of the mad warlord Lu-Mar. Lu-Mar was great in his impudence, and although warned that his attempts to build a stronghold would lead to great suffering, he stubbornly raised his castle  in the heart of the swamp, seeking to subjugate all he came in contact with. Angered by his impudence, the gods caused the earth to open, swallowing up his castle until only the top of the keep and castle walls remained. Undaunted, Lu-Mar rebuilt his castle on top of the ruins of his old castle, sneering at the forces of the unseen world. In payment for his lack of faith, the gods again caused his castle to be swallowed by the earth, only this time, Lu-Mar was also dragged down by the spirits of his followers, killed when the first castle was destroyed. Occasionally, rumours come back of adventurers, lost in the swamp, who come across the ruins of Lu-Mar’s castle. They say that one can still get into the castle through the half-buried towers which rise from the swamp, and venture not only through the towers and keep of Lu-Mar’s second castle, but even deeper into the depths of the original castle, where the undead followers of Lu-Mar endlessly wander their imprisoned castle. Some even say that Lu-Mar can be found in the deepest depths of the bottom castle…. Some say he has become the undead leader of his former minions, while some say he is still alive, endless tortured for his folly…&lt;br /&gt;&lt;br /&gt;The Crystal Veil&lt;br /&gt;&lt;br /&gt;In the days before the Twin Cataclysms, there was a trading route over the Crystalmist Mountains, known as the Crystal Veil. The route went through the highest parts of the mountains, and was watched by a regular series of watchtowers and castles along the route. The dwarven clans oversaw the peace, and lived sand traded in harmony with the Suel caravans who travelled the routes. Then came the Cataclysms. Fearing for the lives, those Suel who could make it passed over the Crystal Veil. Driven by paranoia and fear, the Suel felt the only way to protect themselves from being followed and killed by the Bakluni would be to kill everyone along the Crystal Veil. As the panicked Suel advanced, they slew all the came across, including the dwarven tribes who manned the series of watchtowers. In the depths of the Crystalmists, an army made from the remnants of the remaining dwarven protectors stood against the oncoming Suel refugees, standing in vengeance for their fallen comrades. The valleys ran red with the blood of man and dwarf that day, and travellers along the Veil spoke of the sounds of the dead echoing through the nights ever after. Travel along the trail began to die off, and stories of haunted towers, where ghosts of both Suel refugees and dwarven warriors warred with the living became more frequent, until the trail was abandoned all together. Memory of the trail was soon forgotten, but stories still can be heard of mountain travellers who come across the ruined, abandoned watchtowers of the Crystal Veil. Some even say that nestled amongst the highest peaks of the Crystalmists can be found some of the oldest fortresses, full of abandoned riches…. and the restless dead.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8223750964681264593?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8223750964681264593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/legends-of-yeomanry.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8223750964681264593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8223750964681264593'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/legends-of-yeomanry.html' title='Legends of the Yeomanry'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8566608912697917876</id><published>2009-03-07T10:57:00.002-06:00</published><updated>2009-03-07T11:08:11.160-06:00</updated><title type='text'>And lo, the dark clouds parted,,,</title><content type='html'>Spring is trying to fight its way through the frozen hell that winter has laid upon us, so that means the juices are starting to flow again. I'm finally coming out of the funk, and starting to think anew. I've ben scouring resources for my campaing.... the Greyhawk box set, FtA box, LG Gazetteer, and even some old MERP modules (as I clean up my RPG archives on my hard drive... how did I accumulate 100 gigs of RPG stuff?). The recent fascination with megadungeons has not been lost on me, but trying to find a way to legitimize the presence of such a beast in my campaign is the problem. When I thought back on it, my D&amp;D experiences really didn't encompass a lot of dungeon crawls. The first DM I played with, we went through most of the classics... D1-2, D3, Barrier Peaks. But when I started playing with the group I had the longest residency with.... well, I don't think we played a single dungeon on any of those campaigns. Our adventures were mostly wilderness treks, interspersed with town mayhem or political wrangling. I have some ideas for sticking a bunch of smaller dungeons into my campaign.... including an idea I got from watching MONTY PYTHON AND THE HOLY GRAIL again ("So I built a castle.... but it fell into the swamp!"). I just need to start pulling stuff out of my head, and putting it to paper.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8566608912697917876?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8566608912697917876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/and-lo-dark-clouds-parted.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8566608912697917876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8566608912697917876'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/03/and-lo-dark-clouds-parted.html' title='And lo, the dark clouds parted,,,'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-316279983692754040</id><published>2009-02-19T22:43:00.002-06:00</published><updated>2009-02-19T22:53:55.713-06:00</updated><title type='text'>Life interrupts</title><content type='html'>Update: the desktop is fixed. I just have to reinstall all the software on it. HOpefully, by the end of the weekend.&lt;br /&gt;&lt;br /&gt;So.... sometimes, life interrupts. In the past week, I have had 2 of my former students pass away. One was 15, and was dumped off (by the drunk parents of a friend)drunk at home, without a jacket, wallet, keys or cel phone. She wandered off and froze to death.&lt;br /&gt;&lt;br /&gt;The other one was from the last school I taught at, a reserve. Last time I saw her, she was a wonderful little 7 year old, who used to hug me every morning and call me "Uncle".  She hung herself on Saturday night. She was 12.&lt;br /&gt;&lt;br /&gt;So, right now, I don't have a lot of drive for RPGs. I have a funeral to attend on Saturday, and no a lot of motivation right now. But I shall return.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-316279983692754040?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/316279983692754040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/02/life-interrupts.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/316279983692754040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/316279983692754040'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/02/life-interrupts.html' title='Life interrupts'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-8331594366102914045</id><published>2009-02-07T20:48:00.002-06:00</published><updated>2009-02-07T20:57:06.054-06:00</updated><title type='text'>Character Background</title><content type='html'>On the blog &lt;br /&gt;&lt;a href="http://webamused.com/legends"&gt;Legends in Their Own Mind&lt;/a&gt;, there was a discussion today about &lt;a href="http://webamused.com/legends/?p=45"&gt;using a character's background&lt;/a&gt;. I have been mulling some thoughts on a similar idea, namely, how much background is too much background? The campaign I am working towards would feature people who have absolutely zero exposure to any kind off p&amp;p RPGs. I am already planning on making a pool of pregen characters for them to choose their starting character from, but I'm struggling with how much background to go into for the characters. I am leaving the choice of alignmen up to the players, but should I just use a bare bones place of birth, age, little background model, or go into a little more detail? In my head, all the pregens I'm making are connected in some way, so that if characters die, I can just have them choose one of the other pregens to drop in if they want to, rather than rolling a new character. However, as such, I envision some character traits or "roleplaying hooks" when creating these characters, that the players may find constricting, or useless. So, how much is too much?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-8331594366102914045?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/8331594366102914045/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/02/character-background.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8331594366102914045'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/8331594366102914045'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/02/character-background.html' title='Character Background'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-695677858865374820</id><published>2009-01-28T22:48:00.002-06:00</published><updated>2009-01-28T23:02:27.033-06:00</updated><title type='text'>Location, Location, Location</title><content type='html'>UPDATE: my desktop is dead. Blown mobo, blown chipset, probably going to have to replace the power supply too. And the RAM. And the video card. At least I can salvage the capture card and the modem card.&lt;br /&gt;&lt;br /&gt;I've been deciding where to run my planned campaign. Part of me was leaning towards a sandbox world, but knowing what an anal retentive goof I am, this wouldn't have worked (well, not for right now). Since I have EVERYTHING for Greyhawk, I decided to use Greyhawk as my sandbox. My plan is to run a modified version of Return to the Keep on the Borderlands, and I also have In Search of the Unknown that I can throw in, and a few other ideas. I am becoming less attached to my "big story" idea, and thinking of letting the chips fall where they may. I might still be able to use elements of my big story, but I won't force it as much.&lt;br /&gt;&lt;br /&gt;Anyway, it looks like I'm going to use the Yeomanry as my starting point. I perused some of the Living Greyhawk materials I could find, to get ideas of locales, but I wasn't terribly motivated. Then I started thinking that there's a lot of dangling plot threads and REALLY over the top locales I'm not interested in using. So, my Greyhawk is going to be pretty sandbox, with LOTS of new open exloring ideas.&lt;br /&gt;&lt;br /&gt;Come to think of it, the more I think about this, the more I start thinking maybe I should run the campaign using D&amp;amp;D B/X rules. I haven't read them in years, but I have.... ahem, *copies* of the Mentzer B/X/C/M rules, the Rules Cyclopedia, the Moldvay/Cook B rules, and I think I have OSRIC and white-box S&amp;amp;S that I would have to read. It's kind of daunting, in a way... in the old days, you played what you played, because often, that was all you could find. Now, there's so much choice, it's almost paralyzing.&lt;br /&gt;&lt;br /&gt;Still wondering what would be the better system to run virgin RPGers through... 2nd Ed AD&amp;amp;D (with which I am most familiar), B/X D&amp;amp;D (which I used to know quite well, but would need to do some refreshing on), or something like OSRIC (which I'm sure is fairly compatible, but I would still need to read up on first).&lt;br /&gt;&lt;br /&gt;Thoughts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-695677858865374820?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/695677858865374820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/location-location-location.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/695677858865374820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/695677858865374820'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/location-location-location.html' title='Location, Location, Location'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-4858407992579425383</id><published>2009-01-24T09:29:00.002-06:00</published><updated>2009-01-24T09:41:58.748-06:00</updated><title type='text'>On Magic Users and Multi-classing</title><content type='html'>Ever since reading about Gandalf weilding the magical sword Glamdring, I've always wondered why mages can't use swords. I suppose I've understood the argument about too much metal, but I thought it was kind of silly, if the iconic magiciain in literature can carry a sword. So, I'm thinking of lifting the restriction on edged weapons for mages in my campaign. They still can't wear metal armour - that much cold iron around their body will mess up magic's ability to function - but I'm thinking of allowing mages to use swords of a size up to a longsword without penalty. However, the trade off is, they don't get to use their STR damage bonus with any weapons, unless they take a level as a fighter somewhere down the road. I've also been thinking about the idea I saw on a blog (I really need to start archinving this stuff when I find it) about magic-users being able to counter spells. If cold iron is what hinders magic, then a magic-user using an iron sword to help disrupt the casting process of another mage makes sense to me.&lt;br /&gt;&lt;br /&gt;I've also been thinking about my homebrew mutli-classing rules. I'm thinking of stipulating that players can't multi-class until they hit level 4. In other words, they have to stay with the class they start with for 3 levels. When they hit 4th level, then they can start to branch out with other classes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-4858407992579425383?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/4858407992579425383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/on-magic-users-and-multi-classing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4858407992579425383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/4858407992579425383'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/on-magic-users-and-multi-classing.html' title='On Magic Users and Multi-classing'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-7662396507345641645</id><published>2009-01-21T22:30:00.002-06:00</published><updated>2009-01-21T22:33:42.780-06:00</updated><title type='text'>Apologies</title><content type='html'>Sorry for he lack of new content recently... my primary desktop computer blew up last week. My house is extremely dry, and super-staticky, so I arced my desktop when I went to power it up one day. Thank GOD the hard drives were salvagable, but the mobo, RAM and sundry other parts (video card, etc.) are garbage. So, I'm running on backup systems right now, so I might be scarce until I can get stuff fixed. I'll try to post some thoughts... maybe after LOST finishes. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-7662396507345641645?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/7662396507345641645/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/apologies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7662396507345641645'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/7662396507345641645'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/apologies.html' title='Apologies'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1009038130493875916</id><published>2009-01-11T16:10:00.003-06:00</published><updated>2009-01-11T17:18:13.118-06:00</updated><title type='text'>House rule thoughts</title><content type='html'>So, I've been starting to think about what house rules I want to use in my campaign. I plan on using 2nd Edition rules, because they have a few tweaks from the 1st Edition rules I know and love, but not as much chaos as 3rd Edition. I thought about going with B/X rules for a while, since this is going to be a group of people who have never played ANY RPG before, much less D&amp;amp;D, but I'm more comfortable with AD&amp;amp;D, so that's what I'm sticking wth. Anyways, here's my thoughts...&lt;br /&gt;&lt;br /&gt;1) first thing I want to do.... I'm thinking of taking the XP totals from all the various classes, adding them up for each level, and averaging them, so that I have one XP Level progression table, like they do in 3ed (which is one of exactly 3 things I liked in 3ed). Reasoning for this is because....&lt;br /&gt;&lt;br /&gt;2) I'm thinking of getting rid of the multiclass hindrances, so players can take a level from any class, like in 3ed. That's what the unified XP tables would help. Here will of course be some restrictions (see below), but has anyone tried this with 2nd Ed? I don't want to rip the 3Ed XP table off totally, because I like that you need more XP for levels in 2nd Ed.&lt;br /&gt;&lt;br /&gt;3) As starting classes, I am allowing Warrior, Mage, Cleric, or Rogue. Rangers, Paladins and Druids are allowable later on, but will be rare to encounter (and I may do some changes with them too... see later). Monks are ultra-rare, but could be allowed later. Since this is a group of first-timers, I'm keeping it simple off the start. Also, my monks are going to be a little different... all monks must be a deity of physical perfection. Monks are meant to be the pinnacle of human ability, and not seen as religious warriors... that's paladins.&lt;br /&gt;&lt;br /&gt;4) I'm thinking of putting some restrictions in, to keep from having a character with 8 different classes. Here's what I'm thinking:&lt;br /&gt;   - if a character has any levels in classes other than cleric or warrior, they cannot select paladin levels. Conversely, once they select a level as a paladin, they may no longer select levels as a warrior. If they take a level in any class other than paladin or cleric after their first paladin level, they may never select a paladin level again.&lt;br /&gt;   - once a character selects a level as ranger, they may no longer take warrior levels. If they subsequently select a warrior lev el after taking a ranger level, they may no longe take ranger levels.&lt;br /&gt;   - once a character takes a level as a druid, they may only take further levels as druid or a ranger. If they take a level in any other class, they may no longer select druid levels.&lt;br /&gt;   - a character who wishes to take a level as  a monk may only have levels in warrior or mage. Once they take a monk level, they may not take a level in anything other than monk, mage or warrior, or they may no longer selectt monk levels.&lt;br /&gt;I know that is a lot of deatil, but we'll see how it works.&lt;br /&gt;&lt;br /&gt;5) Every character in this campaign is going to have a mentor, to whom they must pay a stipend in turn for their support and training. Also, instant adventure hooks!&lt;br /&gt;&lt;br /&gt;6) I think I'm going to use an XP for treasure rule, but I'm not sure how much yet.... 1 XP = 10 gp? 100 gp? Thoughts?&lt;br /&gt;&lt;br /&gt;Also, one other thing I've been thinking about.... I'm going to make a bunch of pre-fabbed characters for the players to choose from to start, so we can speed things up. My question is... I want to have SOME background for the characters (to explain how they all know each other), but how much background is TOO much? I want to have room for these players to make the characters their own... as such, I'm letting the players select the alignments, after I explain what the alignments mean. Should I just make some real loose background connections between the characters, or go into some detail?&lt;br /&gt;&lt;br /&gt;I fear my love of detail will bog this down... must learn to love less. 8)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1009038130493875916?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1009038130493875916/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/house-rule-thoughts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1009038130493875916'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1009038130493875916'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/house-rule-thoughts.html' title='House rule thoughts'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-3415337347664897224</id><published>2009-01-06T23:58:00.002-06:00</published><updated>2009-01-07T00:17:09.598-06:00</updated><title type='text'>What I learned from RPGs</title><content type='html'>This is just to fill time until I have a chance to make a real post (I'm adminstering the provincial English Language Arts exam to my grade 12 this week, so I have no time for fun and frivolity. Other than FINALLY finishing FALLOUT 3. And now wanting to start it again, only this time, be a GOOD guy)&lt;br /&gt;&lt;br /&gt;What I Learned from RPGs&lt;br /&gt;&lt;br /&gt;1) If you take over a starship in TRAVELLER, don't call the rest of your party from the bridge saying you need help to fly the ship when you don' have complete control of the ship yet.&lt;br /&gt;&lt;br /&gt;2) If you're playing TRAVELLER, and you're an Aslan, and a giant suction tube pops out of the ceiling to suck you away to somewhere else, don't say, "I pop my dewclaws and sink them into the tube material so I don't get pulled away."&lt;br /&gt;&lt;br /&gt;3) When you're playing a fighter/magic-user/thief in AD&amp;amp;D, don't try to burn through the ropes holding up a rope bridge with a &lt;em&gt;Flame Finger spell&lt;/em&gt;, hoping that you will have an opportunity to pick someone's pocket when the bridge suddenly lurches.&lt;br /&gt;&lt;br /&gt;4) Advice for dealing with stolen tanks in Twilight 2000: if you're driving ouside an occupied town, and you find a radio band where someone is constantly updating coordinates, and ends with the phrase "Target has stopped" when you stop your tank...... GET OUT OF THE TANK.&lt;br /&gt;&lt;br /&gt;5) Never climb in a Winnebago with a crazy ex-hippie in a Call of C'Thulhu game.&lt;br /&gt;&lt;br /&gt;6) If you're playing Top Secret, and you come home to find a lightbulb burned out, but when you go to change it, instead you find a rolled-up piece of paper in the socket that says, "BANG! You're dead"? You probably are. Damn Russian double agents.&lt;br /&gt;&lt;br /&gt;7) Cyberpunk 2020 tips: in your first session of a new campaign, if one of your fellow players has his character try to pick the pocket of Arasaka riot police who show up at a club.... just start rerolling your character. Also, as a corollary to this tip.... if Arasaka riot police walk up to your party, and flash a picture of an absent party member and ask, "Have you seen this person?"....... don't say, "Yeah! That's my best friend!"&lt;br /&gt;&lt;br /&gt;8) Life expectancy of characters named "Bill, Brother of Tim the Elf"? Surprisingly short.&lt;br /&gt;&lt;br /&gt;9) It is considered bad form to kill the guards of the local Polish warlord in Twilight 2000 and stash them in the storage compartment of your APC, especially when other members of your group are meeting with him, and eventually ally you with him.&lt;br /&gt;&lt;br /&gt;10) If you really hate your Traveller character's rolls, make him a belter. They never survive...... except when they do. And then they become the WORST characters EVER.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-3415337347664897224?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/3415337347664897224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/what-i-learned-from-rpgs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3415337347664897224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/3415337347664897224'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/what-i-learned-from-rpgs.html' title='What I learned from RPGs'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2939969406572497405.post-1864695730079621017</id><published>2009-01-04T13:31:00.002-06:00</published><updated>2009-01-04T13:50:19.972-06:00</updated><title type='text'>Welcome to my humble abode</title><content type='html'>Greetings, and welcome to the Badger King's Den. I decided to start this blog as a way of not only musing on various gaming ideas I may have, but also as a journal of my attempt to get back into live, face to face role-playing anfter being out of the hobby for many, many years.&lt;br /&gt;&lt;br /&gt;This first post is just a little background on me. I first became aware of the plethora of gaming blogs earlier this year, when a message board I frequented pointed out an excellent article on Grognardia. After reading the article, I began exploring the links to other blogs from there, and the rest, as they say, is history.&lt;br /&gt;&lt;br /&gt;My gaming background goes back about 29 years. I was 8 years old when a friend of mine introduced me to D&amp;amp;D. Ironically, even though it was my first experience, it was already a homebrew - he modified it heavily and used the rules to help tell stories for his incredible selection of Micronauts toys. At the time, we were using the B/X rules, but often running them in AD&amp;amp;D modules. After a few years of exclusive D&amp;amp;D/AD&amp;amp;D playing, I moved on to junior high, where my obsession began in earnest. My best friend and his older brother were both hardcore gamers, and I feel in with this reprobate crew of gamers. Now, we played not only AD&amp;amp;D, but Traveller, Top Secret, Twilight:2000, James Bond, DC Heroes, Marvel Heroes, and dabbled in almost every game we could get our hands on.  At one point, I took part in an AD&amp;amp;D campaign that had 2 groups of 7 players, all working on the same campaign from different ends. We also had a massive T:2K game which featured a dozen players in one group, and some very memorable Traveller and Top Secret campaigns. My role-playing slowed a little in high school, as my friend's older brother and his friends fell into university, and I ended up going to a different school than the rest of my gaming group; even though, I fell into a new group, who exposed me to the joys of Car Wars and Cyberpunk. As I moved into university and beyond, our core gaming group grew progressively smaller. I still bought games like a fiend (Star Wars RPG, Cyberpunk 2020, WH40K, Call of C'Thulhu), but our opportunities to game became less and less. Eventually, the group broke up, as the winds of fate moved us around the country. Since about 1996, I have not played, much less even thought about, RPGS.&lt;br /&gt;&lt;br /&gt;Then, last year, the itch started to hit me again. I had always kept up with gaming, buying games that struck my fancy (Unknown Armies), and at least keeping an eye on D&amp;amp;D (for the record, D&amp;amp;D stopped being D&amp;amp;D after AD&amp;amp;D 2nd Edition), so it's not like I was ever totally out. I was now teaching in a little farm town in rural Canada, and with the opportunities for creative minds being EXTREMLY limited, I started to explore the possibility of introducing a new generation to RPG games. And that's how I got here.&lt;br /&gt;&lt;br /&gt;Anyways, that's enough of an intro. Hopefully, I'll have some content up here fairly regularly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2939969406572497405-1864695730079621017?l=badgerkingden.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://badgerkingden.blogspot.com/feeds/1864695730079621017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/welcome-to-my-humble-abode.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1864695730079621017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2939969406572497405/posts/default/1864695730079621017'/><link rel='alternate' type='text/html' href='http://badgerkingden.blogspot.com/2009/01/welcome-to-my-humble-abode.html' title='Welcome to my humble abode'/><author><name>The Badger King</name><uri>http://www.blogger.com/profile/09020950272210873449</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_ZPD63y1XkFo/SWAzL56VOzI/AAAAAAAAAAY/BDVLkCTSR8A/S220/badgerking.jpg'/></author><thr:total>1</thr:total></entry></feed>
